v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Mobs/Dying
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- Posts: 163
- Joined: Thu Mar 08, 2012 4:21 pm
- android_version: 2.3 - Gingerbread
Re: Mobs/Dying
Basically triggering an event when entering a tile is possible (text pops up), it would be interesting what else could be done with this. It's a great tool for creating unique moments in quests.
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
- nyktos
- VIP
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- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: Mobs/Dying
buddyCasino wrote:Basically triggering an event when entering a tile is possible (text pops up), it would be interesting what else could be done with this. It's a great tool for creating unique moments in quests.
Yeah, "Map Events" I was wondering if we could use them to "trigger" certain parts of quests...
and possibly even generate rare spawns?
tons of uses if we could find ways to implement them...
i brought it up in the meeting & it was warmly welcomed.
we ended up trying to think of ways to use this kinda feature to make changes to NPCs when you finish certain quests.
- Leta finds Oromir...
- The Guard finally leaves drunk...
- (and in turn) The man breaks out of prison... etc.
Oskar has written some really brilliant scrpits,
he missed the meeting - but i am sure he will have feedback soon.
still just trying to think of ways to make the world feel more dynamic!
great posts!
buddyCasino wrote:...but could we have tiles that trigger a one-field movement of an opponent? It would be similar to a trap: enter the trigger tile and something happens. An enemy, a bomb...
We are currently testing monsters with intelligent movement...
each monster type has it's own behavior pattern,
vague examples (because we may scrap this idea) - but...
- insects swarm
- mammals with pack mentality
- undead are somewhat passive
it would be great to have them "react" to things...
like when you attack a "leader" with two "henchmen"
one henchman engages you in combat, the other blocks your escape!
[i can't wait to start writing this stuff in!!!]
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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- VIP
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- android_version: 4.1 - Jellybean
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Re: Mobs/Dying
Really intresting "ideas" here,....nyktos wrote:buddyCasino wrote:Basically triggering an event when entering a tile is possible (text pops up), it would be interesting what else could be done with this. It's a great tool for creating unique moments in quests.
Yeah, "Map Events" I was wondering if we could use them to "trigger" certain parts of quests...
and possibly even generate rare spawns?
tons of uses if we could find ways to implement them...
i brought it up in the meeting & it was warmly welcomed.
we ended up trying to think of ways to use this kinda feature to make changes to NPCs when you finish certain quests.
- Leta finds Oromir...
- The Guard finally leaves drunk...
- (and in turn) The man breaks out of prison... etc.
Oskar has written some really brilliant scrpits,
he missed the meeting - but i am sure he will have feedback soon.
still just trying to think of ways to make the world feel more dynamic!
great posts!
buddyCasino wrote:...but could we have tiles that trigger a one-field movement of an opponent? It would be similar to a trap: enter the trigger tile and something happens. An enemy, a bomb...
We are currently testing monsters with intelligent movement...
each monster type has it's own behavior pattern,
vague examples (because we may scrap this idea) - but...
- insects swarm
- mammals with pack mentality
- undead are somewhat passive
it would be great to have them "react" to things...
like when you attack a "leader" with two "henchmen"
one henchman engages you in combat, the other blocks your escape!
[i can't wait to start writing this stuff if!!!]
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Mobs/Dying
On the quest for the lady in the Crossroads Guardhouse Tower. You have to kill 3 NPCs to collect all the peices, but i never understood why the game forces you to fight the leader first and why the 2 other NPCs just stand there and watch as you kill their leader.nyktos wrote:like when you attack a "leader" with two "henchmen"
one henchman engages you in combat, the other blocks your escape!
It's the same thing with the Prim/BWMS quests, the guards really wouldn't just stand there as you attack their leader.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- nether
- Posts: 206
- Joined: Sun Aug 05, 2012 2:00 am
- android_version: 3.1 - Honeycomb
Re: Mobs/Dying
I've always wanted tothe option to kill more guards.... especially the ones that give me condescending or patronizing looks
The option to kill more npcs would be nice. It could be your choice and in doing so it could turn the town hostile or unfriendly. If you've ever played genforge before you'll know what I mean
The option to kill more npcs would be nice. It could be your choice and in doing so it could turn the town hostile or unfriendly. If you've ever played genforge before you'll know what I mean
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- android_version: 4.4 - Kitkat
Re: Mobs/Dying
What I liked about Prim, was after you kill the leader, the guard says" I just work here".
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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Re: Mobs/Dying
Yes, I love that attitude ... Smart guy.... do not want to stand against me.Mino wrote:What I liked about Prim, was after you kill the leader, the guard says" I just work here".
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
- nether
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- Joined: Sun Aug 05, 2012 2:00 am
- android_version: 3.1 - Honeycomb
Re: Mobs/Dying
LOL. Both of youSarumar wrote:Yes, I love that attitude ... Smart guy.... do not want to stand against me.Mino wrote:What I liked about Prim, was after you kill the leader, the guard says" I just work here".
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- android_version: 1.6 - Donut
- Location: caught somewhere in time
Re: Mobs/Dying
I too enjoy games when you drop your gear when you die... you'd have to gear up and retrieve said items which maybe difficult depending on your gold and location and for those who may find this feature too hard, maybe have a skill much like failure mastery to eliminate the xp loss or dropping your gear upon your untimely death...
^SuFiC8^
LvL-100
ExP-18,083,212
RoLS-0 GoLF-1
ElyR-1 ShaF-1
RoL-0 SRoV-2
ChaR-3 VSH-0
LvL-100
ExP-18,083,212
RoLS-0 GoLF-1
ElyR-1 ShaF-1
RoL-0 SRoV-2
ChaR-3 VSH-0
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Re: Mobs/Dying
+1 I like this idea.... and auto save when dead tooSuFiC8 wrote:I too enjoy games when you drop your gear when you die... you'd have to gear up and retrieve said items which maybe difficult depending on your gold and location and for those who may find this feature too hard, maybe have a skill much like failure mastery to eliminate the xp loss or dropping your gear upon your untimely death...
There are a major problem... this bottomless bag, some extradimensional thing ? (im not sure how it works). Anyhow the problem is .. I'm afraid if it suddently drops every item on the ground ... weight of objects will cauce major earthquake and may even create a black hole
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1