Whether the bonus is a % for something like AC or BC, or a flat number for something like AD, I would think that the bonus would apply to that items category. Let's say we have a weapon Type:Dagger, and in it contain a basic dagger, a buoy knife, and a kukri. What ever one of those I used to get bonuses for, when I equip any of those in that category, I would still have the same bonuses applied to the base stats. This way you are not specializing with a dagger, and the bonuses be applied when you equip a long sword type weapon.Sarumar wrote: +1 i like this one, but I like to see % chance bonus baced on item. Something like;
-500 hits = +5% bonus to item all base stats
-2500 hits = +10% bonus to item all base stats
-12500 hits = +15% bonus to item all base stats
-62500 hits = +20% bonus to item all base stats
-312500 hits = +25% bonus to item all base stats
-1562500 hits = +30% bonus to item all base stats
-7812500 hits = +35% bonus to item all base stats
-39062500 hits = +40% bonus to item all base stats
-195312500 hits = +45% bonus to item all base stats
-976562500 hits = +50% bonus to item all base stats
-etc, there is no need for max rank
However, with that list of hits, "ranks" or whatever they would be called would have to go in a list to read off of, or the program would not be able to understand after how many hits to apply a bonus. Eventually it would run out, or max out at a certain level...the only way to prevent that would be a very complex algorithm that I do not have time to draw out here. But it could be set so high that you could play this game for a year using a certain weapon/armor category and never max it out.
That is a different way to look at it, needing a skill before it could get bonuses. That would limit it. I think "training" idea is being proposed for Combat Abilities as well though.Sarumar wrote: hmm, or how about this... You can only got some bonuses without training... i mean you need to find master and schoose to use skillpoint to mastering item....
Without skill
-500 hits = +10% bonus to item all base stats
-2500 hits = +20% bonus to item all base stats
After that you need skill level 1 like dagger profience..
after that you can have more benefits..
-12500 hits = +30% bonus to item all base stats
-62500 hits = +40% bonus to item all base stats
After that you need skill level 2 ... etc
Regardless, all we need is a yes or no that something can be done eventually, then we can hash out all the specifics then