I don't know if my idea was posted by another one before.
But anyway, what about a skill that allows you to deal damage with one hit to all monsters that surround you?
You could finish that battle faster and it would become easier. THAT SHOULD ONLY WORK WITH CRITICAL HITS TO THE FIRST MONSTER!
For example, the skill could have two steps in total. At each step, you can hit one more opponent with your weapon . At the second step, you can hit three monsters:
You hit the first monster with a critical hit, second and third one gets base damage.
What prerequisites???
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
new skill:damage to all monsters that surround you in 1 hit
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new skill:damage to all monsters that surround you in 1 hit
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
- Meirerion
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Re: new skill:damage to all monsters that surround you in 1
Great idea, why not add a quest in which you help an assassin and to reward you he gives you a special training with some weapons (multi-hits, hits all around you, dual-wielding, new weapons.)
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Re: new skill:damage to all monsters that surround you in 1
Ian: Awsome idea!
I like the idea that is has to do with getting a critical hit.
Pre-req ideas: More crits, Duel Weapons, combat speed, maybe even a base AD of XX.
Great idea Ian! love it!
I like the idea that is has to do with getting a critical hit.
Pre-req ideas: More crits, Duel Weapons, combat speed, maybe even a base AD of XX.
Great idea Ian! love it!
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- nyktos
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Re: new skill:damage to all monsters that surround you in 1
yeah, this is similar to one of my older suggestions...
i was also thinking it should eat up more AP than normal?
[thinking names like whirlwind or dervish]
i was also thinking it should eat up more AP than normal?
[thinking names like whirlwind or dervish]
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: new skill:damage to all monsters that surround you in 1
Nice suggestions for the prerequistes! Thank you!
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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Re: new skill:damage to all monsters that surround you in 1
this also has me thinking...
since we have finally "categorized weapons",
maybe only certain weapons can access certain skills?
like, say - this should be impossible with a dagger...
since we have finally "categorized weapons",
maybe only certain weapons can access certain skills?
like, say - this should be impossible with a dagger...
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: new skill:damage to all monsters that surround you in 1
This would be a cool status effect for the "heavy weapons" that have a really high AP cost to use. Might make them a lil more useful for tight situations.nyktos wrote:this also has me thinking...
since we have finally "categorized weapons",
maybe only certain weapons can access certain skills?
like, say - this should be impossible with a dagger...
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: new skill:damage to all monsters that surround you in 1
I think a skill like this can be categorized into three possibilities;
1: You are quick enough with your weapon to stab, cut, slash, hack, at all of your enemies before they can react. This should have a high ap cost, and since you have to be quick, let's say three levels of evasion.
2: You are strong enough to CLEAVE right through your opponents, whirling around in an arc of death to cut right through them all. This should have one level of cleave as requirement, at least 10 base damage, too.
3: You are good enough with your hands to sneak right through the gaps of your opponent's flailing weapons (I've only heard about that, never seen it) and attack their pressure points before withdrawing your hands unharmed again. This should be the hardest option, so let's say 4 levels of an unarmed skill, 2 combat speed, and maybe a level in dodge and evasion, so that you can weave your hand through dangerous points without having it cut off.
1: You are quick enough with your weapon to stab, cut, slash, hack, at all of your enemies before they can react. This should have a high ap cost, and since you have to be quick, let's say three levels of evasion.
2: You are strong enough to CLEAVE right through your opponents, whirling around in an arc of death to cut right through them all. This should have one level of cleave as requirement, at least 10 base damage, too.
3: You are good enough with your hands to sneak right through the gaps of your opponent's flailing weapons (I've only heard about that, never seen it) and attack their pressure points before withdrawing your hands unharmed again. This should be the hardest option, so let's say 4 levels of an unarmed skill, 2 combat speed, and maybe a level in dodge and evasion, so that you can weave your hand through dangerous points without having it cut off.
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Re: new skill:damage to all monsters that surround you in 1
+1 to Ian ! as Nyktos say; whirlwind, dervish... and dance of death (im too a fan of this rpg )
BTW ... Wyrmspawn, nice signature
BTW ... Wyrmspawn, nice signature
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1