![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
The problem with this combination is that the RoL's 5AP cost trumps the DoSP's 4AP, thus you only 2 get 2 attacks/round. Or 3 attacks/round with JoF and Combat speed.
DoSP loses a lot of its attraction with this combination
it depends on you fighting style:Antison wrote:The problem with this combination is that the RoL's 5AP cost trumps the DoSP's 4AP, thus you only 2 get 2 attacks/round. Or 3 attacks/round with JoF and Combat speed.OMGitsMe wrote:I have changed it up... I like the DoSP and RoL, together... Massive criticals, all the while gaining life
DoSP loses a lot of its attraction with this combination
Interesting concept.. sounds vaguely familiarWyrmspawn wrote:I'm considering remaking a blackwater poison dagger and barbed dagger, but I'm too lazy to make that build; The first time I tried, I deleted it by the time it got to level 5, to start on a skullcrushing DR build called Golem.
It's hard to build a build with only 1 AD.
But still, the idea behind the dual wield I had should work nicely in theory;
It had a lot of bc and ac, but absolute 0 AD. In theory, that allows it to block every hit while slowly bringing down the enemy with lowhanded poison and wounds... I called it Untouchable, after its theoretical bc stat.
Xero wrote: Interesting concept.. sounds vaguely familiar
http://andorstrail.com/viewtopic.php?f=3&t=2397
http://andorstrail.com/viewtopic.php?f=2&t=2403