i get A LOT of heat here for going bonkers with my posting...
off topic, vulgar language... etc.
thought you knew i was ::wanted:: in most parts north of Crossglen
again, im off topic - not you - but we have fun, yes?
I know you were still joking around i am not upset in any way shape or form. I was just stating where my idea was taking me as i got more info from the forum.
My base BC is 15%, so I guess I've only put 5 levels into it. I think you start at 0%, right? BC lowers the chance of you getting hit, but just like AC, it doesn't guarantee anything, so, when you do get hit, it's going to hurt just as bad. To me, as long as ways to heal exist, the only thing that matters is being able to survive the fight I'm currently in.
Chance to hit
The chance to hit in Andor's Trail v0.6.6 is calculated in the following way:
Determine the attacker's chance to hit. Call this A. (This value might be greaten than 100)
Determine the target's block chance. Call this B.
Calculate C = A - B
Calculate F = 50 * (1 + (2/pi) * ATAN( (C - 50) / 40 ) )
This function will produce a number between 0 and 100.
If C is 50, then F will be 50.
If C is high (the attacker's chance to hit is higher than the target's block chance), then F will be near 100.
If C is low, then F will be 50.
The chance to hit (in percent) is F.