CS stacks, CM does not. Stacking the CS is also not as beneficial as you might at first think. If you have DotSP in the main hand (because it has the highest CS and CM of any weapon, and it's only 4AP), and you have some other gear that boosts CS, your ECC is probably in the range of 20-25% (I'm in that range). The highest CS you can have in the off hand is then 10 (for example, FP). Because of the way CS is converted to ECC that will only add 4-3% to your ECC, making it 24-28%.Covenant wrote:Pros: Higher Attack Damage, stacking the bonus effects (such as Critical Skill or Multiplier), typically makes use of weapons with lower Actions Points (3,4) so you get in more hits on creeps each round.
I like dual wielding for the variety. I can mix and match weapons. Yes, it gives high AC and a slightly higher AD, but mainly it's fun
The only requirement is that the weapon in the main hand must have a CS greater than 0. If the weapon in the main hand has no CS then any other gear you have with a CS boost has no effect.Oet wrote:Also, I do recall reading something about wearing weapons with crit chance without not having crit is useless. Is there a skill you have to unlock before you have the ability to actually use the crit stat?
Carefully read the skill description about how AP works! Dual wield is not very useful until you have both levels of it, so it's not something to worry about early in the game. Until you have both levels sword and shield is the best bet.