v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
show the actor condition on the monsters
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show the actor condition on the monsters
if you grinding and using a weapon which can cause negative actor condition then you have to check again and again if the condition is inflicted or not specially when you are planning to change you weapon in midfight. so I am thinking if the actor condition of monsters can be displayed by changing their color or the same as used to show for the hero perhaps in zukero's UI mockup proposel or else.
- sorrow
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- Location: the land of the devil dogs
Re: show the actor condition on the monsters
This idea had already been thought of if I am correct but thanks for bringing it back up
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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Re: show the actor condition on the monsters
Great idea Ace, and hopefully this is something that we see soon, as it would be a really nice addition. I want to see those 2-4 status effects showing up very clearly!
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
- sorrow
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- Location: the land of the devil dogs
Re: show the actor condition on the monsters
Again this isn't a new idea it has been brought up before. I dont remember were but it's out there some were
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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Re: show the actor condition on the monsters
Sorrow is right. This idea has been already suggested before. But I'll mention this topic in the meeting one more time.
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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Re: show the actor condition on the monsters
well I am new here and havn't read all the threads yet and I think I should have searched for this topic but thanks Ian.
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Re: show the actor condition on the monsters
It would at least be nice for monster's actor conditions to show up on the info dialog, similar to how the player's show up on the Overview tab.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
- Duvalon
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Re: show the actor condition on the monsters
Tomcat, the actor condition does show in the monster's info dialog. I just tested it. I think what ace was asking is to have it show on the main screen so you don't have to continually check to see if the condition was inflicted.
Edit: One exception is taunt. Taunt isn't a condition per say. However there's no way to "see" the effect, other than notice the monster hit fewer time than usual. This can be easily changed. I just changed a couple of lines of codes to display AP/MaxAP like in the hero's overview. The latest development code (unreleased) also displays "miss". Maybe we could display "taunt" instead if it applies. Adding condition icons would be a little more involved.
Edit: One exception is taunt. Taunt isn't a condition per say. However there's no way to "see" the effect, other than notice the monster hit fewer time than usual. This can be easily changed. I just changed a couple of lines of codes to display AP/MaxAP like in the hero's overview. The latest development code (unreleased) also displays "miss". Maybe we could display "taunt" instead if it applies. Adding condition icons would be a little more involved.
- Zukero
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Re: show the actor condition on the monsters
A Taunt animation wouldn't be a good thing IMHO. It *could* replace the MISS animation, but I foresee a nightmare for translators.
I think the first step for both Tanut and Actor Conditions would be to mention what happens in the combat log.
The next step is to display the actor conditions' icons below the "combat bar".
I think the first step for both Tanut and Actor Conditions would be to mention what happens in the combat log.
The next step is to display the actor conditions' icons below the "combat bar".
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2