Hi to all,
my character Anwyn has got her great aim: Taunt
Not because it might be useful killing hard opponents. Just for the fun of teasing them, as they struggle to fight her
But the effect could be more visible - there is nothing to see, just the monsters attack less times than before.
What do you think about adding some comment in Combat Dialog, when Taunt was successful,
randomly chosen of many phrases like:
- Here I am!
- Missed again!
- Haha
- Almost boring with you
- Can't you do better?
- Lame as a duck
- Where am I?
- ...
This might show the spirit of "Taunt" and would be fun
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Effect of Taunt more visible
- Nut
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- VIP
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Re: Effect of Taunt more visible
and what about a animation effect.
- Nut
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Re: Effect of Taunt more visible
I try to think about "taunt" in real life, and is it not more speaking than doing something?
You say some bad things, taunting the opponent, so that he gets mad and is not able to concentrate any more.
And then you laugh and say some more...
So is it not really better to show the reaction of taunt in words than in animation?
You say some bad things, taunting the opponent, so that he gets mad and is not able to concentrate any more.
And then you laugh and say some more...
So is it not really better to show the reaction of taunt in words than in animation?
Nut
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Re: Effect of Taunt more visible
I think it would neat to have both.. The text in the log and perhaps the old theatre style masks as an animation.. You know, the happy/sad ones? Like that with the happy over the player and sad over the monster..
Meh. I don't use taunt myself, but this is a cool idea.
Meh. I don't use taunt myself, but this is a cool idea.
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- VIP
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Re: Effect of Taunt more visible
Good suggestions. at least an icon next the monster's AP would be nice.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
- Antison
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Re: Effect of Taunt more visible
Can we anticipate the side effect of this skill being visible in version 0.7.2?
"A home without a beagle is just a house"
- rijackson741
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Re: Effect of Taunt more visible
I would certainly like to see some indication that an actor condition has been inflicted on a monster. it keeps coming up as an issue. http://andorstrail.com/viewtopic.php?f=4&t=5575
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1