Date: 2014-12-21
Present: Scott Devaney (sdevaney), Stephen Stalnaker (ctnbeh13), Ian Haase (Ian), Kevin Pochat (Zukero)
Guests: none
The Project
News/Events:
Due to fluctuations in individual team member availability and free time, and in order to better document our meetings for our reference, as well as to share with the forum community, we have discussed and agreed to share in the responsibilities of writing, organizing, and publishing our meeting agenda document. The format of the meeting document has been changed in order to better serve these purposes. Hopefully, we will see if this works out better for everyone.
Server migration continues to be ongoing with testing of forum software and the implementation of security enhancements. So far, all is going well and looks promising for the transition to begin.
Ian recently had a Hangout with rijackson741. The meeting was pretty productive. Thanks to rijackson741, we have some guidelines for tweaking all the weapons in the game. The current path of proposed change modifies the damage per round (the amount of damage inflicted before the opponent attacks again) to be equal for every weapon type, depending on the first level of its acquisition. The critical skill still needs to be included into the calculations, and then rijackson741 and Ian will work to assign an average level of the first acquisition of a particular item. Finally, this should conclude the weapons portion. This will be one in a series of related updates and adjustments that should provide better balance to the overall game play experience.
Progress of adding to the main quest storyline is continuous. However, other tasks and events are more important than that one for now, and therefore are being given more priority. We are trying to also make time for our friends and family during this holiday season. Additional items need to be balanced and tweaked before we proceed further with the deeper evolution of the main quest. This project, nor any aspect of it, has been abandoned. Ian will be dividing the main quest document (where all of our currently pending story and ideas are recorded) into several, more organized ones, to weed out rejected material and add/update some new.
The Game
News/Events:
ohforf271828 has recognized that the Magic Finder skill won’t apply to the Gem of Warmth because it is not an extraordinary item. This will be changed in an upcoming version as we discuss further the potential intent of the gem being a quest item, and therefore not factored as reported.
Also up for further discussion is an ocean or sea portion being added to the map that will provide a bay area, possibly introduced to the north of Feygard to create a part of the world’s boundary. To the south of Nor City, a large mountain ridge could be located. We will see ...
The Bugs
Nothing new here…
![Smile :)](./images/smilies/icon_e_smile.gif)
The Future
Planned team member’s activities:
Kevin: Optimize personal programming environment and systems. Compile a new development build for version v.0.7.2.
rijackson741 and Ian: Begin to tweak all items and apply the guidelines to them.
Scott and Kevin: Continue with the forum and server migration.
Stephen: Continue to write and make time to organize/upgrade personal workstation and area.
Everybody: Contribute to the storyline of the main quest (side quests too), and later, test the new development build.
Current plans for next version(s):
As is still our goal and intent, the next version of Andor’s Trail, will be a development build that we will be testing.