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(IT'S ALIVE) Inv Equipment Favorites & Quick Presets

Discussions of the development process of the game.
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Zukero
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Re: (Added Pictures) Inv Equipment Favorites & Quick Presets

Post by Zukero »

Answers paragraph per paragraph:

Exactly
Exactly, that was my point.
Indeed.
Yes, exactly !

I think we're getting mind-connected ;)
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Voom
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Re: (Added Pictures) Inv Equipment Favorites & Quick Presets

Post by Voom »

twirlimp wrote: Ok so I'll replace the buttons with load/save/del which are accessed by pressing the main shield button. But how do you propose they switch selections? Should the save/load button open a separate menu to choose a preset name? That would work.

I could also add the feature of making as many presets as they like, if it's going to be handled this way. They enter a preferred name and it's saved.
Ok, so, Angel class would probably like more than three presets as they can fit any class and use its corresponding equipment set (preset)for any situation. :mrgreen:

The save/load button I think should lead to a separate menu. I believe temporary menus are a better fit when room on the inventory screen is running low.

Could you provide any pictures for when you want to switch presets during combat, please?
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Re: (Added Pictures) Inv Equipment Favorites & Quick Presets

Post by twirlimp »

Voom wrote:
twirlimp wrote: Ok so I'll replace the buttons with load/save/del which are accessed by pressing the main shield button. But how do you propose they switch selections? Should the save/load button open a separate menu to choose a preset name? That would work.

I could also add the feature of making as many presets as they like, if it's going to be handled this way. They enter a preferred name and it's saved.
Ok, so, Angel class would probably like more than three presets as they can fit any class and use its corresponding equipment set (preset)for any situation. :mrgreen:

The save/load button I think should lead to a separate menu. I believe temporary menus are a better fit when room on the inventory screen is running low.

Could you provide any pictures for when you want to switch presets during combat, please?
Yes the save/load will lead to separate menus. You see a list of old presets and there's a textbox to enter the name of new preset/old preset to overwrite/old preset to load.

As for combat, well probably the button will open the load menu as usual. Or it'll be like that pic I sent earlier about press to switch selection and then long-press to load. It could work if we make it rotate between the most recently used 5 presets.

I expect to start adding the save/load menus this weekend, but first I'll have to separate the favorites/preset code and all the related save/load/assign/equip code.
My rest & relaxation vacation is over so it's hard to promise a deadline, but yeah.
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Re: (Added Pictures) Inv Equipment Favorites & Quick Presets

Post by Voom »

twirlimp wrote: Yes the save/load will lead to separate menus. You see a list of old presets and there's a textbox to enter the name of new preset/old preset to overwrite/old preset to load.

As for combat, well probably the button will open the load menu as usual. Or it'll be like that pic I sent earlier about press to switch selection and then long-press to load. It could work if we make it rotate between the most recently used 5 presets.

I expect to start adding the save/load menus this weekend, but first I'll have to separate the favorites/preset code and all the related save/load/assign/equip code.
My rest & relaxation vacation is over so it's hard to promise a deadline, but yeah.
Ok, perfect. Combat sounds good, too.

Your vacation is over? Oh no :cry: Even so, I think you would be still more active than most. I wish you a great semester, it is your first priority :D Good luck!
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Re: (Added Pictures) Inv Equipment Favorites & Quick Presets

Post by twirlimp »

Voom wrote:
Ok, perfect. Combat sounds good, too.

Your vacation is over? Oh no :cry: Even so, I think you would be still more active than most. I wish you a great semester, it is your first priority :D Good luck!
IT'S ALIVE.

What do you think?
Some things to notice wrote: - During combat, you can see how much AP you need to equip the preset (or the rest of it).

- You can have as many presets as you like.

- You get a confirmation message when deleting/overwriting if you have it enabled in the preferences.
(The same preference as the one for save games)

- I added a "Favorites" section that you can add other items to.
It's only one section, but if our fearless leader decides to add the sorting buttons, then it'll be easy to find what you need.

- I removed the presets button from the toolbox. It wasn't working out and not currently necessary tbh.
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Zukero
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Re: (IT'S ALIVE) Inv Equipment Favorites & Quick Presets

Post by Zukero »

Looks awesome. I'll have to try the APK now.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Re: (IT'S ALIVE) Inv Equipment Favorites & Quick Presets

Post by twirlimp »

Zukero wrote:Looks awesome. I'll have to try the APK now.
Yay!

Edit: I just uploaded another apk because I'd forgotten to make favorites save like presets do.
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Re: (IT'S ALIVE) Inv Equipment Favorites & Quick Presets

Post by Voom »

It looks excellent, bravo! Don't worry about prest in the toolbox for now. The way i see it, it seems pretty fast to switch in and out of presets this way.

Unlimited presets,
No need for resets;
It's still quite snappy,
Angel class is happy. :mrgreen:
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Re: (IT'S ALIVE) Inv Equipment Favorites & Quick Presets

Post by twirlimp »

Voom wrote:It looks excellent, bravo! Don't worry about prest in the toolbox for now. The way i see it, it seems pretty fast to switch in and out of presets this way.

Unlimited presets,
No need for resets;
It's still quite snappy,
Angel class is happy. :mrgreen:
:)

I'm not sure what to do now tbh.

Maybe I'll tackle that combat UI mockup that Zukero posted,
but I'd really rather add a couple of beginner quests to introduce ranged combat or the new monster flee/follow.

e.g. Chase some rabbits, run away from a new "killer bee",
hunt something for a forest ranger first with melee then with +2 slingshot.
That sort of game mechanic, with some decent story added in.

But that really can't start before I get an OK on the idea of the mechanics themselves :P
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Re: (IT'S ALIVE) Inv Equipment Favorites & Quick Presets

Post by Voom »

Well, they usually have meetings, the devs, and they would certainly discuss all new development. I think it is monthly, but not very sure.

Quests are always needed as I hear (there is a guide somewhere). Map-making is also fun in a creative way. I might try it again if I'm not too afraid. However, there is a list of agreed upon ideas that might help you find something to tackle in terms of coding (if you feel like it, no pressure) -> http://andorstrail.com/viewtopic.php?f=4&t=1504
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