Now I could just be missing something in the content editor or in the wiki tutorials but as far as I can tell there is only one side to faction points as it stands now. I am really new to coding so I haven't tried yet to look at the code to see if I can figure that out. I am about to do just that though it seems that the id's and values pretty well speak for themselves and the editor just hasn't been updated to reflect the option of a positive faction point effect.
So to summarize I need a positive faction point dialog requirement to make my story flow more smoothly with less extraneous and repetitive dialog code. If I am just missing it will someone please explain to me how to make it work, or worse case scenario if it isn't already a capability of the code can we add that feature?
I think I found the honey pot and maybe even the spoon??
or to lose the metaphor... If I add that bit of code to that spot is that enough to allow for a faction score check to preclude a specific dialog option? Of course taking into account the proper notation in the conversationlist file.