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Cleave

A place for general discussion about the content and gameplay of Andor's Trail.
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nyktos
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Re: Cleave

Post by nyktos »

rijackson741 wrote:
nyktos wrote:
17 - 1.png
:lol:
However, I already have HH 1, so to get Cl 1 I only need two skill points (the other for WA 1 of course). Since my attack cost is 3 AP, I get a benefit from that (and it means my point in HH will no longer be wasted). To get Cl 2 I would have to spend another 3 skill points. For that I could get my final level of evasion, and the remaining two levels of light armor proficiency. That seems like a better deal to me.
yeah, it gets tough with the "new" skills out...
prerequisites are are even more daunting now. :shock:
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"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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rijackson741
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Re: Cleave

Post by rijackson741 »

Choices, choices, choices
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Tomcat
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Re: Cleave

Post by Tomcat »

nyktos wrote:17 - 1.png
Lol!
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Tomcat
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Re: Cleave

Post by Tomcat »

nyktos wrote:
rijackson741 wrote:
nyktos wrote:17 - 1.png
:lol:
However, I already have HH 1, so to get Cl 1 I only need two skill points (the other for WA 1 of course). Since my attack cost is 3 AP, I get a benefit from that (and it means my point in HH will no longer be wasted). To get Cl 2 I would have to spend another 3 skill points. For that I could get my final level of evasion, and the remaining two levels of light armor proficiency. That seems like a better deal to me.
yeah, it gets tough with the "new" skills out...
prerequisites are are even more daunting now. :shock:
Should some of the prerequisites be taken out? Or replaced with minimum experience levels?

In general, the usefulness of combat proficiencies is so much greater for low to mid level characters than things like HH and crits, putting the others off until the proficiencies are completed makes some of them nearly useless. Should some of the old poorer skills just go away, or get strengthened in order to compete for the player's attention?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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rijackson741
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Re: Cleave

Post by rijackson741 »

Tomcat wrote:Should some of the old poorer skills just go away, or get strengthened in order to compete for the player's attention?
That's an excellent question. I think the problem with skills like HH vs skills like armor proficiency is that the former are absolute, whereas the latter are proportional. So HH 1 gives you 1 AD, whether you currently have 5 AD or 100 AD. But the benefits of armor proficiency scale with the armor you have, so later on in the game they are much more beneficial than the "absolute" skills. Maybe HH could be changed to give you, for example, (1/10)*level+1 AD. If rounded down (as everything in AT is), that would give 1 AD from level 1 through 9, 2 AD from level 10 through 19, etc.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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nyktos
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Re: Cleave

Post by nyktos »

Tomcat wrote:Should some of the old poorer skills just go away, or get strengthened in order to compete for the player's attention?
rijackson741 wrote:Maybe HH could be changed to give you, for example, (1/10)*level+1 AD.
that is an excellent proposition! :twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Duke
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Re: Cleave

Post by Duke »

Great points by Tomcat and jackson. I like where this is going.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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Zukero
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Re: Cleave

Post by Zukero »

I see something good growing up here.
Skills tend to have a unique effect. Making them proportional could be the beginning of it.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Firefly84
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Re: Cleave

Post by Firefly84 »

rijackson741 wrote: Maybe HH could be changed to give you, for example, (1/10)*level+1 AD
I would write it so:
x/10*level+1 AD
But I would limit the HH at least to 10. :lol:

What about Weapon precision (AC+12 per level)?
To use the same formula as HH would be too powerful. Just a suggestion:
x/25*level+12 AC
Max should be 5 like HS. :geek:

And perhaps we can make Hard Skin a bit more effectivly.
Not only add a 1DR per level but even combine it with BC like:
x/5*level in BC+x in DR :ugeek:

x=Skillpoints spent
Firefly
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
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rijackson741
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Re: Cleave

Post by rijackson741 »

There are various schemes that could work, but for the sake of the average players sanity IMO the math should be kept as simple as possible.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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