Content format reference

Discussions of the development process of the game.
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Nut
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android_version: 8.0
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Re: Content format reference

Post by Nut »

Every monster could be fought in principle. If there are no stats defined in the monster definition, then the default values are used (which are very low level)

If a monster has a phraseID, then you can't fight it, because it just talks to you. Only if in the dialogue it is an explicit "F", then the fight start.
Nut
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Antison
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android_version: 14 - Android 14
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Re: Content format reference

Post by Antison »

Homamnes wrote: Wed Jan 24, 2024 9:45 am How do the default values for stats in a monster definition impact the fightability of a monster, and in what specific scenarios, as mentioned by Nut in response to the discussion involving QQkp, Nut, H46732f, and Gonk?
They don't.
Again, it's all about whether or not the monster/NPC was designed to fight you. If It has a dialogue. It will not attack you by default. But during the course of that dialogue, it could be designed to attack you.
"A home without a beagle is just a house"
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