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Re: NPC Skill idea: Brutalize

Posted: Fri Jun 01, 2012 7:43 am
by lady black
By the way, there are both young and strong minotaurs in Jan's cave with the teeth critters. They look alike, and most are the young variety, but there is at least one of the strong ones. They sometimes drop iron hammers. Maybe they could be renamed; it always seemed like a waste of a really strong name on a relatively weak creature.

Re: NPC Skill idea: Brutalize

Posted: Fri Jun 01, 2012 12:37 pm
by Sarumar
lady black wrote:By the way, there are both young and strong minotaurs in Jan's cave with the teeth critters. They look alike, and most are the young variety, but there is at least one of the strong ones. They sometimes drop iron hammers. Maybe they could be renamed; it always seemed like a waste of a really strong name on a relatively weak creature.
Good point, I've never noticed those monsters...

Re: NPC Skill idea: Brutalize

Posted: Tue Mar 31, 2015 10:53 am
by Lunaticbpsf
Pyrizzle wrote:Brutalize:
When NPC lands a Critical Hit the NPC has a 25% of inflicting

Brutalized:
-25 Max HP (10 rounds)
-10% AC (10 rounds)
-5 AD (10 rounds)
-10% BC (10 rounds)

((Yes it stacks)) :twisted: :twisted: :twisted: I just like the Idea of a skill that takes away from your max HP because there is no saving yourself from Death when your HP inches closer and closer to death as you grind. '

Nyktos: I got one word for where i am going with this, Minotaurs...
I think this is a great idea, but since it is stacking (with a high chance of infliction and long duration) it is in need of nerfing.

Now, I do not know the basic stats of coming Minotaurs (to better estimate the real chance of infliction), but anyone with a build that lacks in HP is going to have a really, really bad time. The same with anyone with a low-dmg build.
Either keep the stats and lower the CoI (Chance of Infliction) to 10% or effetively cut the Infilction Value in at least half;

With 25% CoI:
-10-12 Max HP (5 Rounds)
-10% AC (5 Rounds) (< This one can be kept as it is, for all intents and purposes.)
-3 AD (5 Rounds)
- 10% BC (5 Rounds) (< Like AC, this one can be kept as it is.)

With 10% CoI, Just nerf the duration to 5 rounds. That will still be enough for stacking (if the countdown resets every time it is inflicted).

Re: NPC Skill idea: Brutalize

Posted: Tue Mar 31, 2015 11:28 am
by ace
great idea! I want those monsters to attack my sleepy ingame charecter so that he can have more interest in killing these.

the old is always gold :D