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Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Tue Dec 20, 2016 10:17 am
by Zukero
Android supports automatically switching from one resource to another depending on the orientation, so you can make several images/layouts.... one set for landscape, and the other for portrait.

Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Tue Dec 20, 2016 8:51 pm
by Lady Drager
Oh, OK. Thanks Zukero! BTW I've been trying (and failing) to place where I've seen your profile pic before.

Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Tue Dec 20, 2016 8:57 pm
by Zukero
Hehe. That's Sparkster, from Mega Drive / Genesis games "Rocket Knight Adventures" and it's sequel "Sparkster - Rocket Knight Adventures 2".

Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Tue Dec 20, 2016 9:00 pm
by Lady Drager
OHHHHHHHHHHHH! OK, never actually played it, but now I remember seeing the image in Game Stop!

Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Tue Dec 20, 2016 9:03 pm
by Zukero
Try it in an emulator. Awesome gameplay, great level design, and great music. It's actually been too long since I last played it, I'll do it again once I'm done with Oddworld - Abe's Odyssey.

Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Tue Dec 20, 2016 9:21 pm
by Lady Drager
I will, after I get a new USB game controller for my laptop. I lost mine somewhere between NYC and Seattle, and my phone doesn't have the memory for me to putz around with emulators... that's my carrier's fault. They loaded my phone with a bunch of apps I never use. Seriously why do I need 4 different apps that take me to the carrier's website when the site only has 1 page which reads, "Welcome" then gives me the option to call customer service for assistance, which only gets me an error message saying that to reach customer service I need to use the app I'm currently using to text them!

Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Thu Dec 22, 2016 1:32 am
by Duke
[quote="nyktos"]no one"familiar" with the game takes these skills early on...
there are far too many, more potent skills available.
(unless used to unlock future skills)

WA & HH are both just a little too weak, IMHO.
mid-game: they are considered wasted points.
(unless used to unlock future skills!)

maybe we could bump them up a bit? (again)
any thoughts??? :ugeek:

________________________________
viewtopic.php?f=2&t=4437&p=49674&hilit=hard+hit#p49674

this is for a poll on hard hit....most favored bumping it and I do as well.

and here is a topic on both....
viewtopic.php?f=2&t=2313&p=26381&hilit= ... nge#p26381

I'm not sure about changing WA, at first I thought going to 15% would be my choice, and it probably still is. I only take it to get cleave.

Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Thu Dec 22, 2016 4:13 am
by nyktos
yeah, you have a good point...
it being a prerequisite makes it more a viable choice.

Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Thu Dec 22, 2016 2:31 pm
by rijackson741
I think the underlying problem with the Weapon Accuracy, Dodge, and Hard Hit skills is that you can also increase the stats using level ups. So why would I spend valuable skill points on them (Yeah, I know my signature shows HH 1; a mistake I have not repeated in other builds)? I would always choose to spend skill point on things I can't get any other way. The only thing that might make me consider spending skill points on basic stats would be if the skills were better than the stats I could get from four level ups. So say 25% for WA, 15% for Dodge, and 5 for AD. That would make them really useful early on in the game, but so powerful they would need to be capped (max 3 levels of each).

Re: Weapon Accuracy & Hard Hit [broken]?

Posted: Thu Dec 22, 2016 7:25 pm
by Lady Drager
I actually took both skills so in Level up I only need to focus on increasing BC and damage. So WA & HH stay at 1 each.