Page 3 of 6

Re: noir city

Posted: Wed Mar 25, 2015 6:13 pm
by Thrimian
I was thinking of adding chambers into lv 2. And since I can't seem to get my point across for the size of the city I'm drawing a 100% overview of what I think the city should look like. Should be done in about an hour or so

Re: noir city

Posted: Wed Mar 25, 2015 9:00 pm
by Thrimian
The following is a full design layout of a proposed Nor City. The picture is not to scale but hopefully showcases how large of a city I would believe it to be.
http://s6.postimg.org/x45g9i0lt/IMAG0096.jpg

Re: noir city

Posted: Wed Mar 25, 2015 9:03 pm
by Melarec
That looks really good!
I hope your designs make it into the game; I would love to explore that place and kill all the things! :D

Re: noir city

Posted: Wed Mar 25, 2015 9:43 pm
by Thrimian
Thanks!! Will update as I draw up more and hopefully complete the outline. Now I just have to get my laptop to start working so I can make it real :)

Re: noir city

Posted: Thu Mar 26, 2015 8:46 am
by Nut
I'm really looking forward to this city!

What do you think of adding a quarter with old shabby houses and narrow dark alleys? Close to the wall, inside or outside.
Most houses could be barred, because in such an area one wouldn't have his door unlocked - Easier to develop but with much effect.
Some robbers and no guards maybe?

Re: noir city

Posted: Thu Mar 26, 2015 8:55 am
by Zukero
Look there: http://imgur.com/a/q0CDM
The walls one is what nyktos posted about his maps of nor city. Not an actual map, but some graphics experiment.
The other two are rough sketches of the planned andeexisting world map.
I'll post more comments about your work later.

Re: noir city

Posted: Thu Mar 26, 2015 1:46 pm
by Thrimian
Thanks zukero! I wasn't sure how much work has been previously done.

Re: noir city

Posted: Fri Mar 27, 2015 2:42 pm
by DanielS
Great work! Could you add place, where Algangror was studied a secret knowledge?

Re: noir city

Posted: Fri Mar 27, 2015 3:21 pm
by Thrimian
Well DanielS these drawings are rough sketches. When I start to make it in the map editor, I will talk with the dev team so I can incorporate all ideas and make the cut how they need it and want it.

Re: noir city

Posted: Fri Mar 27, 2015 3:38 pm
by Melarec
I demand that when you do get to working with the map program, you arbitrarily add bunnies. And/or chickens, which I did not work up.. meh.

Droplist

Code: Select all

[
  {
    "id": "bun_drops",
    "items": [
      {
        "quantity": {
          "max": 1
        },
        "itemID": "meat",
        "chance": 20
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "gem1",
        "chance": 5
      },
      {
        "quantity": {
          "max": 2
        },
        "itemID": "hair",
        "chance": 13
      }
    ]
  }
]
Bunnies

Code: Select all

[
  {
    "id": "bun",
    "name": "Bunny",
    "maxHP": 5,
    "monsterClass": "animal",
    "attackDamage": {
      "max": 1
    },
    "iconID": "monsters_ld2:142",
    "spawnGroup": "bunnies",
    "attackChance": 15,
    "blockChance": 3,
    "attackCost": 5,
    "droplistID": "bun_drops"
  },
  {
    "id": "bun_2",
    "name": "Fluffy Bunny",
    "maxHP": 8,
    "monsterClass": "animal",
    "attackDamage": {
      "min": 1,
      "max": 2
    },
    "iconID": "monsters_ld2:145",
    "spawnGroup": "cutebunnies",
    "attackCost": 3,
    "attackChance": 19,
    "blockChance": 11,
    "damageResistance": 1,
    "droplistID": "bun_drops"
  }
]
This will be a thing..