I'd still like to see a default attack which doesn't add any time through an attack selection menu, so you can run through low level areas without having finding 5hp rats incredibly annoying.oskarwiksten wrote: [*] Different types of attack instead of just one generic "attack". For example, "aimed attack", "defensive stance", "power attack" with different AP cost modifiers. Availability maybe driven by skill selection?
The way I'd like to see it would be something like this:
* Quick attack: (default if you don't select an attack from the ?attack menu? or however attacks will be selected) -5 AD -20% AC
Then selectable other attacks:
* Attack: standard AP, AD and AC.
* Aimed attack: +1AP +x% AC
* Strong attack: +1AP +y AD
...
or something along those lines, this way the quick attack option would save you time but at a cost, so you wouldn't use it in tough fight. I hate rpgs which force an animation before every fight and three clicks per attack, so when you are running back through a level 5 area at level 80 it takes 10 times longer than it needs to... (I love the the ability in this game to turn off attack animations, the loot display and the confirm attack)