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Re: So how do I get involved?

Posted: Sat Nov 10, 2012 7:00 am
by tantoedge
Going deeper into the temple we find the sleeping area, and then a stair way deeper underneath.

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 7:01 am
by tantoedge
Delving deeper.

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 9:48 am
by oskarwiksten
Nice work, tantoedge!

Could be some interesting new maps from this. In general, we can always use new maps for dungeons, general indoor houses, and outdoor areas that connect the world together. Have you seen the dev guidelines for what the worldmap should be like?
http://www.iostr.com/andorstrail_worldmap.png
Apart from outdoor areas that contribute to the worldmap, I foresee that we will need lots of indoor maps for the major cities that we have planned. Not just indoor as in people's houses, but other things like sewers, towers, warehouses, shops, and so on.

Some general pointers on the maps There's also a list of general guidelines for maps in Andor's Trail that you might want to check out, for hints on how to make them fit into the existing world:
http://www.andorstrail.com/wiki/doku.ph ... on:mapping
(see section "Map rules")

Anyway, nice work! Looking forward to seeing what you can do with the maps!

/Oskar

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 10:22 am
by Pyrizzle
Great maps! Excellent work on the layout!

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 6:08 pm
by Antison
tantoedge wrote:Big thank you for the link to https://docs.google.com/document/d/1BwW ... un0e6d8ek3
Kazaul / Elythara will do fine.
These shots will lead to a clearing, the ruined fort infested, and then the subsequent stair wells to the dungeons below.
Yay theme!
+1 I absolutely love that interior building on pg 2!!!
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tantoedge wrote:Behold, le grande entrance in the mountains.

Next up, the mysterious depths.

What, you thought I was gonna make a fort?

I like this idea better, lol!

My six year old's response to this: "Wow! Wow! That thing is awesome!"

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 7:23 pm
by Ian
Wow, great work! I love your ideas!!!

Re: So how do I get involved?

Posted: Mon Nov 12, 2012 4:15 am
by tantoedge
Wow, thanks for all the response everyone.
I only get the one email and had no idea so many comments had appeared.

Issue 238 should be a critical factor to achieve.

Thank you for the map link, that helps immensely.

I have no problem generating whichever maps we need, be them sewers, warehouses, shops, towers, docks, jails, caves, tombs, etc.

Oskar has me working on the Brimhaven maps so I've attached before and afters of the two maps I reworked just now.
I'm limited to three attachments per so I've attached a before and after to this and the other two will follow in the next post.

Re: So how do I get involved?

Posted: Mon Nov 12, 2012 4:22 am
by tantoedge
I appreciate all the feedback.

I've reworked this area to allow more room for the church and graveyard.

I was considering doing more with the houses, but I may simply add the slums to this area since I removed it from the merchantile area (brimhaven6)

Please feel free to levy any suggestions, observations, criticisms, or general inquiries. No questions though ;)

Re: So how do I get involved?

Posted: Mon Nov 12, 2012 4:24 am
by Pyrizzle
(i am a rebel, you said no questions buuuut...) How lond did those take you to build?

Great work they all look awesome!

Re: So how do I get involved?

Posted: Mon Nov 12, 2012 5:13 am
by tantoedge
The modifications took me about two hours, an hour ago.