Page 4 of 4

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 11:01 am
by Thystonius
Meirerion wrote:
Thystonius wrote: Well yes Sarumar would be a challenge for sure, still I love this idea, some higher levels will be able to fight him :-)
That's not the spirit. :evil:
Let's make a Sarumar v.3 with 100% crit chance and a 100x crit multiplier.
Who wanted to fight him? :twisted:
Since in AT all that matters is who atacks first and then some stats are compared, as long as I have enough AC and AD to slay him while getting hit first, it doesn't matter how much damage or crits the guy has :-P

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 11:30 am
by Meirerion
Thystonius wrote: Since in AT all that matters is who atacks first and then some stats are compared, as long as I have enough AC and AD to slay him while getting hit first, it doesn't matter how much damage or crits the guy has :-P
And if I add this one:

Code: Select all

 
[
 {
    "id": "entangle",
    "name": "entangle",
    "abilityEffect": {
      "increaseMoveCost": 100
    },
    "iconID": "actorconditions_1:95",
    "category": 2
  }
 ]
You may want to tell me: I'll get the first hit and then run away. Let's just say it entangles you anyway, if you attack him or if he attacks you.
Then, what would you do? (except pray)

ps: No save-cheating, let's be RP :twisted:

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 3:33 pm
by only1doug
Meirerion wrote:
Thystonius wrote: Since in AT all that matters is who atacks first and then some stats are compared, as long as I have enough AC and AD to slay him while getting hit first, it doesn't matter how much damage or crits the guy has :-P
And if I add this one:

Code: Select all

 
[
 {
    "id": "entangle",
    "name": "entangle",
    "abilityEffect": {
      "increaseMoveCost": 100
    },
    "iconID": "actorconditions_1:95",
    "category": 2
  }
 ]
You may want to tell me: I'll get the first hit and then run away. Let's just say it entangles you anyway, if you attack him or if he attacks you.
Then, what would you do? (except pray)

ps: No save-cheating, let's be RP :twisted:
So now we are at version 4?

In a few more levels (maybe 60 more :P) I would have a chance, as others have said its all about going first and killing before you can be attacked.

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Fri Apr 05, 2013 10:54 pm
by Pyrizzle
If you are fighting Sarumar I'm pretty sure that the Internal Bleeding and fracture skills might be a lil handy. ;)

Taunt probably won't help since i doubt he would miss

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Sat Apr 06, 2013 8:58 am
by Tulkas
Haha I do! Give me a piece of Sarumar! Wonder if the devs are considering this? I think it would be an awesome reward for our community members to be honored in the game.

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Posted: Sat Apr 06, 2013 9:05 am
by Thystonius
The concept of entangle would be interesting as a skill. Monsters will chase in next release, letting monsters apply hit and run tactics (requiring you to use entangle to slay them) would be a next step.

+1, I would need more levels to kill the Sarumar without getting slaughtered :-)