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Re: Beastiary

Posted: Fri Oct 14, 2011 3:24 pm
by nezkeys79
The colours separate different areas and dungeons in the game as in my opinion it makes that bit easier to locate whatever monster on may be looking for rather than 100+ black and white entries.

Re: Beastiary

Posted: Sat Oct 15, 2011 1:14 am
by Pyrizzle
lady black wrote:The picture for the rabid hound is wrong, it should be the sitting dog a row or two under the bright blue fairy or pixie or butterfly. Also, catacomb is spelled wrong, and the "e" is missing in the very first monster, the forest beetle.

Otherwise, looking good. I have not been enthusiastic about this project or the need for it, but both of you have done a great deal of work on it and have done a great job. I do think both names should be on it, though I am not sure how to do that in a post.
Thank you for your help Lady Black no matter how many times i go over it there is always more spelling errors to be fixed.

Re: Beastiary

Posted: Sat Oct 15, 2011 3:07 am
by sdevaney
nezkeys79 wrote:The colours separate different areas and dungeons in the game as in my opinion it makes that bit easier to locate whatever monster on may be looking for rather than 100+ black and white entries.
Can you make a legend so that everyone knows x color goes with x area?

Re: Beastiary

Posted: Sat Oct 15, 2011 9:23 pm
by lady black
Hey, Pyrizzle, please don't put my name on your finished product. All I did was point out a few spelling errors and one picture error, and you didn't even fix the picture. Been busy with the new alphas? I can't wait to get the new stuff. Have no computer to save current game and am not risking my 70 levels, so I have to wait for the Market version, or maybe the beta version--should that be safe? I'm picking up a lot of hints, though.

On another note, how come neither of us can get any of the extraordinary items (except, of course, the RoL I got and lost. Oh, well, its the one I want the least.)

Re: Beastiary

Posted: Sun Oct 16, 2011 12:16 am
by Pyrizzle
lady black wrote:Hey, Pyrizzle, please don't put my name on your finished product. All I did was point out a few spelling errors and one picture error, and you didn't even fix the picture. Been busy with the new alphas? I can't wait to get the new stuff. Have no computer to save current game and am not risking my 70 levels, so I have to wait for the Market version, or maybe the beta version--should that be safe? I'm picking up a lot of hints, though.

On another note, how come neither of us can get any of the extraordinary items (except, of course, the RoL I got and lost. Oh, well, its the one I want the least.)
I havent been on my computer since I am housesitting for someone so i can't get to the picture files at the moment, and I have been playing the Alpha on a new test player for the last few weeks. The new skills add alot of options for building characters. If you have any questions when you do start on V0.6.10 let me know.

FOR REALS!!! I had to give up before I lost my marbles.

Re: Beastiary

Posted: Mon Oct 24, 2011 10:55 pm
by nyktos
nice work!

this does more than you think...
it brings the forum closer to the game

and, with a website in the works...
a network is being laid.

i am thinking about getting my hands dirty with something too... (AT project)
im sure the next few days playing will give me ideas!

again, thanks for some sweet tables!
very cool 8-)

Re: Beastiary

Posted: Tue Nov 01, 2011 12:19 am
by Pyrizzle
nyktos wrote:nice work!

this does more than you think...
it brings the forum closer to the game

and, with a website in the works...
a network is being laid.

i am thinking about getting my hands dirty with something too... (AT project)
im sure the next few days playing will give me ideas!

again, thanks for some sweet tables!
very cool 8-)
Thank you very much. If you need any help on yor project let me know and i will be happy to assist you with whatever i can. :)

Re: Beastiary

Posted: Wed Nov 30, 2011 1:35 am
by Mino
Since I'm grinding in the caves, I thought I'd fill in some of the blank info (I put all my changes in bold). Since I've used the Quick Learner skill I can't help with the XP part though, and the gold amounts seem to vary so I'm not too sure about that either. The XP is calculated by removing the 20% extra I get from my 4 QL, and the gold is based on the most I saw while playing. Same for the drops, I only went by what I actually got.

-Iqhan Guard Thrall (red w/red shield)
HP: 59
AP: 3
AC: 130%
AD: 2-9
CC: 15%
CM: 2.0
BC: 70%
DR:-
Drop: Gold (0-3), Iqhan Pendant
XP: 128



-Iqhan Thrall (red w/red shield)
HP: 62
AP: 3
AC: 130%
AD: 2-10
CC: 15%
CM: 2.0
BC: 70%
DR:-
Drop: Gold (0-5), Iqhan pendant, Iron dagger
XP: 138


-Iqhan Worker Thrall (red armor w/helmet)
HP: 55
AP: 3
AC: 110%
AD: 2-9
CC: -
CM: -
BC: 70%
DR:-
Drop: Gold (0-5), Iqhan pendant
XP: 103


-Iqhan Thrall Servant (red armor w/helmet)
HP: 57
AP: 3
AC: 120%
AD: 2-9
CC: 15%
CM: 2.0
BC: 70%
DR:-
Drop: Gold (0-4), Iron dagger, item
XP: 122



-Iqhan Warrior Thrall (light brown clothing)
HP: 65
AP: 3
AC: 140%
AD: 2-11
CC: 15%
CM: 2.0
BC: 70%
DR:-
Drop: Gold (0-4), Torn shirt, Iron dagger
XP: 152


-Iqhan Master (grey clothing)
HP: 67-69
AP: 3
AC: 140%
AD: 2-13
CC: 20%
CM: 2.0
BC: 60%
DR:-
Drop: Gold (0-5), Torn shirt, Iron dagger, Iqhan pendant
XP: 162-170


-Iqhan Master (dark brown loin cloth)
HP: 71
AP: 3
AC: 140%
AD: 2-15
CC: 20%
CM: 2.0
BC: 60%
DR:-
Drop: Gold (0-9), Iqhan pendant, Iron dagger
XP: 185



-Iqhan Chaos Servant (green)
HP: 78-79
AP: 3
AC: 150%
AD: 2-14
CC: 20%
CM: 2.0
BC: 60%
On target: Has a 50% chance of Chaotic Grip x4 (5 rounds)
DR: -
Drop: Gold (0-8 ), Iqhan pendant, Iron dagger, Wooden buckler
XP: 243-253


-Iqhan Chaos Evoker (blue)
HP: 73-75
AP: 3
AC: 150%
AD: 2-14
CC: 20%
CM: 2.0
On target: Has a 20% chance of Chaotic Grip x2 (5 rounds)
BC: 60%
DR:-
Drop: Gold (0-8), Iron dagger, Iqhan pendant, Wooden buckler
XP: 237-240

-Iqhan Chaos Master (red)
HP: 83
AP: 3
AC: 170%
AD: 2-13
CC: 25%
CM: 2.0
BC: 75%
On target: Has a 50% chance of Chaotic Grip x4 (5 rounds)
DR:-
Drop: Gold (0-9), Regular potion of health(1-3), Crude cloth gloves, Iron dagger, Iqhan pendant
XP: 273

-Iqhan Chaos Master (purple)
HP: 85
AP: 3
AC: 170%
AD: 2-1315
CC: 25%
CM: 2.0
On target: Has a 2050% chance of Chaotic Grip x4 (5 rounds)
BC: 75%
DR: -
Drop: Gold (0-9), Iron dagger, Iqhan pendant, Regular potion of health (1-3)
XP: 275

-Iqhan Chaos Beast
HP: 122-140
AP: 10
AC: 150%
AD: 0-15
CC: 10%
CM: 3.0
On target: Has a 50% chance of Chaotic Grip x5 (5 rounds)
BC: 45%
DR:9
Drop: Gold (0-1), Chaos Reaper (extraordinary item), Regular potion of health, item
XP: 262

Re: Beastiary

Posted: Wed Nov 30, 2011 1:44 am
by Pyrizzle
Mino wrote:Since I'm grinding in the caves, I thought I'd fill in some of the blank info (I put all my changes in bold). Since I've used the Quick Learner skill I can't help with the XP part though, and the gold amounts seem to vary so I'm not too sure about that either. I can edit later for other stuff (dagger, torn shirt, etc).
Excellent Work Mino! Thank you! Thank you! Thank you! A milllion times thank you!

Re: Beastiary

Posted: Wed Nov 30, 2011 1:45 am
by nyktos
you're timing is amazing, pyrizzle and i were just discussing this...

cheers!

:D