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Re: Alpha test Andor's Trail v0.7.0

Posted: Mon Jul 08, 2013 7:50 pm
by Sarumar
Sarumar wrote:
ashtonk87 wrote:Hirazinn is WAAAYYY too hard now!Especially.compared to the difficulty of the beasts you have to fight to get to.him. I'm level 45 and can't get him down more than 10 health before he heals. If he's going to be that hard he DEFINATELY should NOT be able to heal too
.
:shock: a hard boss !

Now im really intrested.... please gimme a day and i go there with my current alpha test build.

I will report asap
:lol: im stuck in Remgard ... I will test this boss asap ..

Re: Alpha test Andor's Trail v0.7.0

Posted: Mon Jul 08, 2013 7:53 pm
by sorrow
Lol freaking saru.

Re: Alpha test Andor's Trail v0.7.0

Posted: Mon Jul 08, 2013 8:35 pm
by Sarumar
sorrow wrote:Lol freaking saru.
Remgard area is pretty hard for my alphatest build... two-handed weapons and heavy armour.. no evasion, cleave or crit strike skills this time..

Re: Alpha test Andor's Trail v0.7.0

Posted: Tue Jul 09, 2013 12:37 am
by Antison
When you have multiple of the need ingredients that Lodar needs to make one of his special potions, you should be allowed to specify how many you want. Having to go through the dialog repeatedly is painful.
-----------------------------
Still getting the world map issue (see screenshot). I noticed if I leave the map tile that is not showing then back out of the game, then "continue current game", the missing tile appears on the world map.


Re: Alpha test Andor's Trail v0.7.0

Posted: Tue Jul 09, 2013 1:02 am
by Sarumar
and againd i suggest to balancing foods amd create spme new ones too ;)

Hmm.. mu alpha test build is almoust theewm..

while playing i noticed that "bread" is the "most have" food for low level players. But when "bread" is no more useless there is nothing...Things like "cooked meat and -perch" are just nice to use when meeting a boss..

I suggest to create some food with +2 - +5 healing effect per round dor 10+ rounds

Re: Alpha test Andor's Trail v0.7.0

Posted: Tue Jul 09, 2013 5:36 am
by Samuel
I am a little bit sad. IMO the alpha is almost ready to release from the content side. Also it seems that there are no big bugs.

The only problem is that translation process can't be started right now. Also previously translated strings like "Search for Andor" > "Suche nach Andor" are not translated anymore. (A1, A2, A3)

Re: Alpha test Andor's Trail v0.7.0

Posted: Wed Jul 10, 2013 9:28 pm
by buddyCasino
I#ve been really busy lately, but I wanted to drop a line that I am very happy about the release of 0.7.0 Alpha! Good to know the project is alive and kicking.

A big thank you to everyone who has been involved in the making!

Re: Alpha test Andor's Trail v0.7.0

Posted: Wed Jul 10, 2013 9:55 pm
by Mayweed
Concerning translations:
Has anybody tested other languages than german (and english of course)?
Are there also already translated strings replaced by the default englisch ones?

--------------------------Combined------------------------------------------------------------

I encountered a small issue on the character info screen:

I often use cursor keys to scroll up and down the different lists on the character screen.
When I reach the topmost line, the next hit of the cursor up key highlights the tab bar,
but usually the current view stayed the same. Now in the inventory view after this last
cursor up I automatically jump to the skills view. All other views work as before.

Can anybody whose device has also physical cursor keys, usb / blue tooth keyboard etc.
confirm this behaviour in 0.70 alpha 3?

Re: Alpha test Andor's Trail v0.7.0

Posted: Thu Jul 11, 2013 2:07 am
by Antison
So I'm looking at the "Two-handed Sword proficiency skill" and which swords match-up with it, and let me tell you this: we need better 2-handed swords.

I could only find 4 2-handed swords that provide a positive BC increase.
ELyR (no criticals means this swords wont benefit from the 10%CS increased gained from the skill)
2-handed steel sword (CS1 means the sword's CS will never get above one even if the player invest 3 points in this skill)
claymore of the warlord (benefits nicely from this skill, but it is a 6AP weapon)
Xul'viir (benefits nicely from this skill, but it is a 6AP weapon)

Gleaming claymore of ruin has a negative BC, but a CS of 5 so it benefits with an increase of 2 CS giving it 7 total when this skill is fully leveled-up. Big deal!

I would love to see more 2-handed weapons that provide positive BC!

Re: Alpha test Andor's Trail v0.7.0

Posted: Thu Jul 11, 2013 6:13 am
by Piggy the Slayer
Claymores should have very high damage. These swords could cut most things in half.