Looking forward at v0.6.11

Discussions of the development process of the game.
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mirajp1
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Re: Looking forward at v0.6.11

Post by mirajp1 »

tek wrote:I have been looking at the files that Oskar recently checked into svn for the v0.6.11 release and I am really excited about the "Remgard" equipment. But where is the town of Remgard going to be? According to the map Oskar provided us in April (see Developed/stoutford), Remgard's location is not currently known.
where are those files?
Logic:
Lvl: 38, XP: 1006224, Gold: 69410, RoLS: 0, ElyR: 0, RoL: 0, GoLF: 1, ChaR: 0, SHAF: 0
HP: 83, AC: 219%, AD: 24-30, AP: 3, BC: 55%, DR: -1, CC: 22%, CM: 3
Restore HP/Kill: 2

currently affected by rotworm :D
mirajp1
Posts: 348
Joined: Sat Oct 08, 2011 10:53 am
android_version: 2.3 - Gingerbread
Location: Iqhan caves-grinding and only grinding :P

Re: Looking forward at v0.6.11

Post by mirajp1 »

i found it

Remgard shield|1||0|2189|1|||||-3|||||9|1|||||||||||||||||||||}
Remgard combat shield|1||0|2720|1|||||-3|||||11|1|||||||||||||||||||||};
Logic:
Lvl: 38, XP: 1006224, Gold: 69410, RoLS: 0, ElyR: 0, RoL: 0, GoLF: 1, ChaR: 0, SHAF: 0
HP: 83, AC: 219%, AD: 24-30, AP: 3, BC: 55%, DR: -1, CC: 22%, CM: 3
Restore HP/Kill: 2

currently affected by rotworm :D
Samuel
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Re: Looking forward at v0.6.11

Post by Samuel »

tek wrote:
Samuel wrote:AFAIK Remgard will be east of Loneford or east of the wooden bridges (north of loneford).
On Oscar's map, that location you describe is called Brimhaven. Did he change the name or is there 2 different cities in the same area?
I dont know this exactly. Perhaps between Loneford and Brightford: (South of Brimhaven)
http://andorstrail.com/viewtopic.php?f=6&t=943
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
logopile
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Re: Looking forward at v0.6.11

Post by logopile »

how about a Skill that allows you to increase the amount of HP/AC/DAM or BC when one levels up?
that is to say, i could put one point into either of those attributes, good for all future level ups.
or maybe make a Skill that allows you to add a Skill to the currently available attributes that one gets to raise at each level. so one could add, for example, "bark skin" to the list. (assuming you had met the qualifications for that skill.)
Lvl: 54, XP: 2.9M, Gold: 328095, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
Chest_Rockfield
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Re: Looking forward at v0.6.11

Post by Chest_Rockfield »

logopile wrote:how about a Skill that allows you to increase the amount of HP/AC/DAM or BC when one levels up?
that is to say, i could put one point into either of those attributes, good for all future level ups.
or maybe make a Skill that allows you to add a Skill to the currently available attributes that one gets to raise at each level. so one could add, for example, "bark skin" to the list. (assuming you had met the qualifications for that skill.)
There is already one for HP. It's called Fortitude and it is awesome. I don't know if the rest of the base stat ones would be too strong or not, but Bark Skin leveling itself on each level up is DEFINITELY broken. As soon as you level 30-40 times you will be INVINCIBLE.
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
logopile
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Re: Looking forward at v0.6.11

Post by logopile »

Chest_Rockfield wrote:
There is already one for HP. It's called Fortitude and it is awesome. I don't know if the rest of the base stat ones would be too strong or not, but Bark Skin leveling itself on each level up is DEFINITELY broken. As soon as you level 30-40 times you will be INVINCIBLE.
sorry, let me clarify; i don't mean that you would AUTOMATICALLY boost +1 on "barkskin", or whatever, each level; only that you could CHOOSE to, rather than boosting your AC, HP, DAM, or BC. not like the fortitude skill, which is automatic.
Last edited by nyktos on Sat Dec 31, 2011 3:14 am, edited 2 times in total.
Reason: edited to show the quote properly
Lvl: 54, XP: 2.9M, Gold: 328095, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
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Antison
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Re: Looking forward at v0.6.11

Post by Antison »

logopile wrote:
Chest_Rockfield wrote:
There is already one for HP. It's called Fortitude and it is awesome. I don't know if the rest of the base stat ones would be too strong or not, but Bark Skin leveling itself on each level up is DEFINITELY broken. As soon as you level 30-40 times you will be INVINCIBLE.

sorry, let me clarify; i don't mean that you would AUTOMATICALLY boost +1 on "barkskin", or whatever, each level; only that you could CHOOSE to, rather than boosting your AC, HP, DAM, or BC. not like the fortitude skill, which is automatic.
I love "damage resistance", but being able to "level it up" is to much power. This would unbalance the game tremendously. Very much like "more criricals" has done.
Last edited by Antison on Sat Dec 31, 2011 2:23 pm, edited 1 time in total.
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Chest_Rockfield
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Re: Looking forward at v0.6.11

Post by Chest_Rockfield »

That makes a little more sense, but my point still stands, who would level up BC or AD when consistently leveling Bark Skin will ultimately make you untouchable (and then AC wouldn't matter either). [Hence the reason Bark Skin is limited to 5 even when you can only level it ever 4 turns...]
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
logopile
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Joined: Mon Nov 07, 2011 5:24 pm
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Re: Looking forward at v0.6.11

Post by logopile »

so, let the Skill limit for Barkskin stand at 5. i'm not talking about changing the Skills; only making any one particular Skill more readily available. almost all of the Skills have some sort of limitation built into them already. some of the others would need limits added, i guess.
Lvl: 54, XP: 2.9M, Gold: 328095, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
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Antison
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Re: Looking forward at v0.6.11

Post by Antison »

logopile wrote:so, let the Skill limit for Barkskin stand at 5. i'm not talking about changing the Skills; only making any one particular Skill more readily available. almost all of the Skills have some sort of limitation built into them already. some of the others would need limits added, i guess.
I am confused. What do you mean when you say make "Skill more readily available"?
"A home without a beagle is just a house"
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