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Re: new maps

Posted: Sat Aug 11, 2012 10:58 am
by Ian
Here's an overview map for the maps which I have designed so far:

Re: new maps

Posted: Sat Aug 11, 2012 4:10 pm
by sdevaney
Ian wrote:Here's an overview map for the maps which I have designed so far:
Very nice work, as usual! Thanks for all the great work you do, I look forward to seeing more.
sdevaney

Re: new maps

Posted: Sat Aug 11, 2012 4:16 pm
by phydeaux
Awesome job ian!

Re: new maps

Posted: Sun Aug 12, 2012 11:59 pm
by Pyrizzle
WOW! Great work on that map! :mrgreen:

Re: new maps

Posted: Mon Aug 13, 2012 3:18 am
by Sarumar
+1 I love you (and yours map)

Re: new maps

Posted: Mon Aug 13, 2012 6:26 am
by Ian
Thanks for all thew goooood feedback ! :D
I'll always try my best at every map!

Re: new maps

Posted: Mon Aug 13, 2012 8:58 am
by Ian
This is just a sketch about the area of Mt. Galmore. Every time, if I want to draw a new area, I create such a sketch to organise and prepare me better for a new region.
(I hid the words behind "well" because that'll be a nice little secret). ;)
What do you think about my sketch? Should I change anything?

Re: new maps

Posted: Wed Aug 15, 2012 9:20 pm
by Mad P
buddyCasino wrote:I have an idea for an ambush: if you enter a new map, you are immediately surrounded by enemies. You can't move to any other tile, therefore you can't leave the map.

Somehow like this:

XX
XO
XX


X -> enemy
O -> hero

Nowhere to run, nowhere to hide!
please good sirs, have a little mercy on the poor low-level fellow adventurers!
at least make the traps avoidable, or leave a small path in the monster crowds, like:

XXX
XXO
--X

not everybody plays to the max, and remember that it's just supposed to be a little kid that is looking for his brother!

Re: new maps

Posted: Wed Aug 15, 2012 9:28 pm
by Sarumar
Mad P wrote:
buddyCasino wrote:I have an idea for an ambush: if you enter a new map, you are immediately surrounded by enemies. You can't move to any other tile, therefore you can't leave the map.
Somehow like this:
XX
XO
XX
X -> enemy
O -> hero
Nowhere to run, nowhere to hide!
please good sirs, have a little mercy on the poor low-level fellow adventurers!
at least make the traps avoidable, or leave a small path in the monster crowds, like:
XXX
XXO
--X

not everybody plays to the max, and remember that it's just supposed to be a little kid that is looking for his brother!
:lol: ... mercy in world of AT... I vote NO ... :twisted:

Re: new maps

Posted: Wed Aug 15, 2012 9:44 pm
by Mad P
Sarumar wrote:
:lol: ... mercy in world of AT... I vote NO ... :twisted:
:lol:
Maybe there should be a difference in how the game treats a level-250 and a level-5 hero!

Sarumar, is there going to be a party when you reach 500 (100 times my level)?
I hope the party would not be held somewhere near mount Galmore, looks like it will be off-limits for me.
Maybe I can make it to Remgard inn, that would already be a miracle 8-)