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Re: taunt skill

Posted: Sat Jul 20, 2013 12:35 am
by Antison
12 more levels and that elusive Taunt skill will finally be mine and Antison (my defensive build's name) will be unstoppable. He will get his revenge in the spider cave and the dried-up lake bed. :twisted: :twisted:

Re: taunt skill

Posted: Sat Jul 20, 2013 12:36 am
by Pyrizzle
Antison wrote:12 more levels and that elusive Taunt skill will finally be mine and Antison (my defensive build's name) will be unstoppable. He will get his revenge in the spider cave and the dried-up lake bed. :twisted: :twisted:
:twisted: happy grinding Anti! Hope those 12 levels pass by fairly quickly.

Re: taunt skill

Posted: Mon Sep 23, 2013 3:58 am
by Spark
[s]How long taunt effect lasts, round or constant?
Does taunt effects stack to completely immobilize monster?

And want to ask those who have tried this skill in practice, how this build if compare to attack-damage builds? Does your character feels really powerful with this skill? Does this changes fighting process if you have this skill as soon as you can?

I think such build is less fast with killing large areas compared to attack-damage builds. But gaining this skill sooner can help access hard areas and fight more powerful NPCs, however less fast.[/s]

Just read Pyrizzle review of this skill, sad it is so weak.
It is greate he clarifyed this.

Re: taunt skill

Posted: Mon Sep 23, 2013 5:50 am
by Pyrizzle
Thanks Spark!

Wish it could have been a better review of the skill.

It looks like the effect has been adjusted since the time i left my review... I'm thinking this might be a bit better but i will have to test it yet again to find out.

As Nether said: (Great way of putting it btw) +1
It either blocks one attack (Lowers # of attacks by one) or has NO EFFECT. =(

A suggestion: Maybe raise the effect to lower the effected NPC's AP by 3 instead of 2. That might lower some NPCs APT (Attack Per Turn) by one or even 2 (For those pesky NPCs with an attack cost of 2)

Re: taunt skill

Posted: Mon Sep 23, 2013 11:08 pm
by Antison
Antison wrote:12 more levels and that elusive Taunt skill will finally be mine and Antison (my defensive build's name) will be unstoppable. He will get his revenge in the spider cave and the dried-up lake bed. :twisted: :twisted:
4 more levels and its mine. :twisted:

Re: taunt skill

Posted: Tue Sep 24, 2013 1:02 am
by Pyrizzle
Antison: Sure takes a long time to level when you have so many builds going at once. (you quoted post was from Jul 19, 2013 4:35 pm)

Hope those last few levels go by quickly and that you will return with awesome reviews for this skill.

Re: taunt skill

Posted: Thu Feb 06, 2014 9:48 pm
by Duke
Antison, did you get Taunt ? if so, thoughts?

Re: taunt skill

Posted: Thu Feb 06, 2014 11:17 pm
by Antison
Duke wrote:Antison, did you get Taunt ? if so, thoughts?
Not yet. My 2nd defensive minded character has attained all the prerequisite skills and is only 2 levels away from level 60 and another skill point. I have not touched this hero in months as he is hanging out in the crossroads guard shack waiting for the next content update.

Re: taunt skill

Posted: Fri Feb 07, 2014 12:44 am
by rijackson741
I am also interested in Taunt. I'm still a lot of levels away, but my decision point is not so far away. I will get Ev3 next (one more level to go), then I have to choose a path. I have nothing in Dodge, so getting Taunt will take a while, but I have to decide if that's the route to take.
Pyrizzle wrote:As Nether said: (Great way of putting it btw) +1
It either blocks one attack (Lowers # of attacks by one) or has NO EFFECT. =(
I just looked through the monster list, and most monsters get 2 or more attacks per round, and I think in every case that is true a loss of 2AP will cost 1 attack (I say "I think" because I looked through the list sufficiently quickly that I might have missed a case where that's not true, but if so it's rare). So sometimes there will be no effect, but most of the time, if the monster misses then it will lose an attack.

Reading the early part of this thread, the chance of the attacker losing 2AP was given as 25%, but it's now 75%, which is a lot more attractive.

Is there anyone that actually has this skill that can give an opinion about it's real worth?

Re: taunt skill

Posted: Fri Feb 14, 2014 5:55 pm
by Duke
I have finally attained the taunt skill; which upon an attacker's miss, they will lose 2 AP. So for example, a Hirathil Servant has a max AP of 10 and an attk cost of 5. when they swing and miss they have a 75% chance to get taunt. However, when this happens, there is no change to what is 'seen' on their display screen...it still shows a max AP of 10 and an attk cost of 5; but they will only attack once, which would be the result of their max AP being reduced by 2. So, I guess it is working but nothing is really showing me that it is working.
In conclusion, I guess this is a nice feature, but it really stinks not being able to see that it has taken effect....not sure if I would recommend it for that reason.
I wonder, are Fracture and Concussion the same way?