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Re: Andor's Trail Project Meeting #27

Posted: Tue May 14, 2013 2:49 am
by sorrow
Pyrizzle wrote:
only1doug wrote:BWM cabin and bed: I know there is an existing warning but perhaps it should be amplified... before the bed can be used the first time a skeleton has to be removed from the bed, clutching a note that says "don't rest here".
+1 great idea!! :twisted:

I have put alot of thought in that proposal and at 1st it sounds like a good idea but after much considerable thinking it would b a bad idea my reason for this is for those who r trying to get the 5 wyrm claws. They take forever to get and having a place to reset is a good idea. If u guys remember back when u did that quest. Remember how many times u died and were sent to the bottom of the mnt? :ugeek:

Re: Andor's Trail Project Meeting #27

Posted: Tue May 14, 2013 3:18 am
by Pyrizzle
sorrow wrote:
Pyrizzle wrote:
only1doug wrote:BWM cabin and bed: I know there is an existing warning but perhaps it should be amplified... before the bed can be used the first time a skeleton has to be removed from the bed, clutching a note that says "don't rest here".
+1 great idea!! :twisted:

I have put alot of thought in that proposal and at 1st it sounds like a good idea but after much considerable thinking it would b a bad idea my reason for this is for those who r trying to get the 5 wyrm claws. They take forever to get and having a place to reset is a good idea. If u guys remember back when u did that quest. Remember how many times u died and were sent to the bottom of the mnt? :ugeek:
Saving regularly and keeping your HP full is usually enough to keep me from getting killed.

The drop rate on the Wyrm Claws are about 1 : 10 if i remember correctly. They can be quite difficult to get.

Re: Andor's Trail Project Meeting #27

Posted: Tue May 14, 2013 3:32 am
by sorrow
Give or take ya its a pain in the butt and having a place close by to rest is very helpful in archiving those claws

---------------------------------Combined-----------------------------------------------------

I myself can get them all by the time I finish the BWS mission

Re: Andor's Trail Project Meeting #27

Posted: Tue May 14, 2013 8:51 pm
by Firesoldier
This undead adventurer at the bed is a good idea. How about this: If you defeat this undead adventurer you will get a key to unlock the lattice in the basement so you can get much faster to the BWM-Settlement. (Or you get this key after you helped BWM)

That's just what I'm thinking about this matter ;)

Re: Andor's Trail Project Meeting #27

Posted: Tue May 14, 2013 9:47 pm
by sorrow
Firesoldier wrote:This undead adventurer at the bed is a good idea. How about this: If you defeat this undead adventurer you will get a key to unlock the lattice in the basement so you can get much faster to the BWM-Settlement. (Or you get this key after you helped BWM)

That's just what I'm thinking about this matter ;)

That's a better idea getting the key after u help bws cuz if u just go up there and defeat the unread dude and he gives u the key that b kinda cheap. Me myself I love going up and down the mnt lots of gold and XP.

Re: Andor's Trail Project Meeting #27

Posted: Tue May 14, 2013 10:54 pm
by Tomcat
sorrow wrote:
Firesoldier wrote:This undead adventurer at the bed is a good idea. How about this: If you defeat this undead adventurer you will get a key to unlock the lattice in the basement so you can get much faster to the BWM-Settlement. (Or you get this key after you helped BWM)

That's just what I'm thinking about this matter ;)

That's a better idea getting the key after u help bws cuz if u just go up there and defeat the unread dude and he gives u the key that b kinda cheap. Me myself I love going up and down the mnt lots of gold and XP.

I'd love to see BWMS give you the key if you side with them, and Prim let you into their mines if you side with them. Extra stuff in the mines could help balance the currently better rewards for siding with BWMS.

Re: Andor's Trail Project Meeting #27

Posted: Tue May 14, 2013 11:13 pm
by sorrow
Or ur able to enter the mine after u kill or send the leader of prim away

Re: Andor's Trail Project Meeting #27

Posted: Thu May 16, 2013 11:01 pm
by 999999
How about setting A Hovercraft or some sort of vehicle in the game so
Players can move faster. Or incorporate A object into play at some point to
that said object has to be used to further themselfs out of A Quest.

Re: Andor's Trail Project Meeting #27

Posted: Thu May 16, 2013 11:16 pm
by sorrow
999999 wrote:How about setting A Hovercraft or some sort of vehicle in the game so
Players can move faster. Or incorporate A object into play at some point to
that said object has to be used to further themselfs out of A Quest.
That's not a bad idea but me personally wouldn't want it reason being u may pass something up that may b important

Re: Andor's Trail Project Meeting #27

Posted: Thu May 16, 2013 11:56 pm
by PK17
A hovercraft!?!? I could understand a horse carravan or something, but unless a hovercraft is just going to fall out of Vacor's portal I don't see it being possible, let alone rellevant.