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Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Mon Mar 12, 2012 11:04 pm
by oskarwiksten
I am so glad to see that so many people have an opinion about the critical hits, that's great!

So, what we'll do about critical hits are two things:
  • The chance to score a critical hit will be replaced by a nonlinear function. This will have the effect that it will require significantly more effort to reach the high levels of having a high chance of scoring a critical hit. It will still be available, but the higher levels will be much harder to reach. I'm thinking that the actual chance to score a critical hit will be a logarithmic formula based on the CC stat.
  • Some monster types will be immune to critical hits. I just committed code for this, making the "Demon", "Ghost" and "Undead" classes immune. We'll have to playtest to see if this is sufficient.
Hopefully this will balance things out, and in effect make the game even more fun to play.

Thank you all for the excellent input!

Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Mon Mar 12, 2012 11:16 pm
by Pyrizzle
oskarwiksten wrote:"We'll have to playtest to see if this is sufficient."
Let me know if you need anyone for playtesting, i would be glad to be off assistance.

Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Sat Nov 17, 2012 12:34 am
by Antison
oskarwiksten wrote:I am so glad to see that so many people have an opinion about the critical hits, that's great!

So, what we'll do about critical hits are two things:
  • The chance to score a critical hit will be replaced by a nonlinear function. This will have the effect that it will require significantly more effort to reach the high levels of having a high chance of scoring a critical hit. It will still be available, but the higher levels will be much harder to reach. I'm thinking that the actual chance to score a critical hit will be a logarithmic formula based on the CC stat.
  • Some monster types will be immune to critical hits. I just committed code for this, making the "Demon", "Ghost" and "Undead" classes immune. We'll have to playtest to see if this is sufficient.
Hopefully this will balance things out, and in effect make the game even more fun to play.

Thank you all for the excellent input!

How come skeleton masters and bone warriors are NOT immune to critical hits? They are the undead aren't they?

Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Sat Nov 17, 2012 12:41 am
by nyktos
nice catch tek

;-)

Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Sat Nov 17, 2012 12:43 am
by Antison
nyktos wrote: nice catch tek

;-)
bone champions too

Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Sat Nov 17, 2012 1:11 am
by nyktos
NICE!

yes, let's make a list!!!

Code: Select all

skeleton masters
bone warriors
bone champions
[unconfirmed on multiple devices]

(sorry, haven't looked at the code... nor have i tested it)

just another step in the process, right?

but i trust you have a clean version of AT & you aren't rooted?

Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Sat Nov 17, 2012 1:20 am
by Antison
nyktos wrote: NICE!

yes, let's make a list!!!

Code: Select all

skeleton masters
bone warriors
bone champions
[unconfirmed on multiple devices]

(sorry, haven't looked at the code... nor have i tested it)

just another step in the process, right?

but i trust you have a clean version of AT & you aren't rooted?
Yes.
I was just a little bored so I took my critical hit build into the flagstone prison and that's when I noticed it


Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Sat Nov 17, 2012 1:28 am
by Pyrizzle
Nice find Tek.

I will keep my eye out for this as well. I am going a quest guide at the moment so i am all over the map at this point.

Thanks for your help good sir.

Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Wed Nov 21, 2012 6:05 pm
by Konizooka
Skeleton and Skeletal Warrior too.

Re: Critical Hit Chance & Critical Hit Multiplier changes

Posted: Wed Nov 21, 2012 8:40 pm
by Antison
Konizooka wrote:Skeleton and Skeletal Warrior too.
nyktos wrote: NICE!

yes, let's make a list!!!

Code: Select all

skeleton masters
bone warriors
bone champions

Code: Select all

skeleton masters
bone warriors
bone champions
Skeletons
Skeletal Warriors