Alpha test v0.6.10

Discussions of the development process of the game.
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Antison
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android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Alpha test v0.6.10

Post by Antison »

Pyrizzle wrote:The monsters in the iqhan cave I approached the 2 side by side and was transported to some weird room. When I went back through the door I was in the hallway again. Weird

Btw this cave is tough, the monsters hit really hard. I love it.
My only complaint (and this is totally my fault for leaving-up to much) and my fear comes true,
The monster posed no threat to me whatsoever so ever. Even in the iqhan cave. I blew right through there, beat the boss and got the new weapon.

Have not found any major show stopping bugs so far.
"A home without a beagle is just a house"
john wee
Posts: 8
Joined: Wed Feb 23, 2011 10:30 am

Re: Alpha test v0.6.10

Post by john wee »

Are the monsters very difficult for a lvl 42?
Bornain
Posts: 160
Joined: Sat Sep 03, 2011 10:48 pm
android_version: 2.3 - Gingerbread

Re: Alpha test v0.6.10

Post by Bornain »

Pyrizzle wrote:The monsters in the iqhan cave I approached the 2 side by side and was transported to some weird room. When I went back through the door I was in the hallway again. Weird

Btw this cave is tough, the monsters hit really hard. I love it.
I had the same thing happen, though I had only just woken up and was playing still in bed. I wasn't really with it at the time...... Wasn't really sure what happened. I put it down to being sleepy. But I got confused to where I was for a moment.

At the moment I am lvl 46 and I can easily breeze through these caves as well. Not much of a challenge. Although I guess if I hadn't been levelling up chasing the RoLS and ElyR, this section would be a lot harder.

Once the game is completed...... (well, maybe when this release goes public). I might start a new character and try and complete it without too much grinding.
Bornain lvl: 47
RoLS: 1, ElyR: 0, RoL: 0


Wilfred lvl 8
Bornain
Posts: 160
Joined: Sat Sep 03, 2011 10:48 pm
android_version: 2.3 - Gingerbread

Re: Alpha test v0.6.10

Post by Bornain »

But I must add. I think the RoLS helps a lot added with the extra 2 AP, jewel of fallhaven, and using the down graded venomous dagger, I could get 4 hits in doing at least 30 damage per hit. But if they hit me first and with a critical I am a goner. With the new weapon drop, things couldn't be peachier.

Now which town to support........
Bornain lvl: 47
RoLS: 1, ElyR: 0, RoL: 0


Wilfred lvl 8
Bornain
Posts: 160
Joined: Sat Sep 03, 2011 10:48 pm
android_version: 2.3 - Gingerbread

Re: Alpha test v0.6.10

Post by Bornain »

I am assuming that the bleeding wound condition is the only condition that can be stacked?
Bornain lvl: 47
RoLS: 1, ElyR: 0, RoL: 0


Wilfred lvl 8
Pyrizzle
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Re: Alpha test v0.6.10

Post by Pyrizzle »

The iron axe in fall haven is on sale for 1gp. Is this correct?
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
kabbie1882
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Re: Alpha test v0.6.10

Post by kabbie1882 »

Drop/Sell All +/- works great on Samsung Galaxy S T-Mo Vibrant

Downloaded it again and it installed just fine on Nook Color.
Ha Ha, Made you look.
john wee
Posts: 8
Joined: Wed Feb 23, 2011 10:30 am

Re: Alpha test v0.6.10

Post by john wee »

Could the new version of andor's trail support mobile version 2.0?
Gottkaiser
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Joined: Thu Jun 30, 2011 8:23 am

Re: Alpha test v0.6.10

Post by Gottkaiser »

Perhaps it is because of the German translation, but if a monster gets a critical hit against me it says that I have hit the monster critically :o
But I get the damage :roll:
:D
Level: 48, XP: 1968951, Gold: 160450
HP: 80, AC: 240%, AD: 22-26, BC: 65%
AP: 3, CC: 48%, CM: 3.75, DR: 0
RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
Samuel
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android_version: 2.2

Re: Alpha test v0.6.10

Post by Samuel »

Gottkaiser wrote:Perhaps it is because of the German translation, but if a monster gets a critical hit against me it says that I have hit the monster critically :o
But I get the damage :roll:
:D
Current German strings: (the second string is for reference only)

Code: Select all

<string name="combat_result_monsterhitcritical">%1$s muss einen kritischen Treffer einstecken (%2$d LP)!</string>
<string name="combat_result_herohitcritical">Dein kritischer Treffer kostet %1$s %2$d LP!</string>
according English strings:

Code: Select all

<string name="combat_result_monsterhitcritical">%1$s gets a critical hit for %2$d hp!</string>
<string name="combat_result_herohitcritical">You get a critical hit on %1$s for %2$d hp!</string>
adjusted German strings

Code: Select all

<string name="combat_result_monsterhitcritical">%1$s macht einen kritischen Treffer (%2$d LP)!</string>
<string name="combat_result_herohitcritical">Dein kritischer Treffer kostet %1$s %2$d LP!</string>
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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