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Re: Alpha test v0.6.10

Posted: Fri Oct 21, 2011 9:15 pm
by Samuel
oskarwiksten wrote:[*] Bugfix: Do not use APs for attacks when an animation is running, since no attacks will be made then.[/list]
If I got this code lines right, an attack-touch is canceled if an animation is active.
Shouldn't the attack be delayed then? (instead of canceling it)
(does not affect the fix itself, it should work)

BTW: Nice work on 6.10!

Re: Alpha test v0.6.10

Posted: Fri Oct 21, 2011 10:25 pm
by Antison
oskarwiksten wrote:As you might have read, v0.6.10 is now uploaded to Android Market. It might take a while to propagate, so you will probably not see an updated version in your Market client right away. Those of you that have installed the alphas or betas might want to go get the official Market version instead.

For completeness, the things that were changed from beta3 to the released versions are the following:
  • Bugfix: Enable menu button after using other keyboard actions.
  • Bugfix: Always stop movement when engaging combat.
  • Reduce number of redraws when engaging combat. (should reduce the time taken from the monster encounter dialog to the combat bar appearing)
  • Bugfix: Do not use APs for attacks when an animation is running, since no attacks will be made then.
How come when I have 0.6.10b3 installed, the android market doesn't "think" I need to update? This happened with version 0.6.9 too. I am forced to uninstall beta and install released version, thus losing my settings.

Re: Alpha test v0.6.10

Posted: Sat Oct 22, 2011 2:25 am
by Antison
oskarwiksten wrote:Fixed
tek wrote:Ever since 0.6.10b2, I have been seeing ever once in awhile the hero will start walking by himself (hands are off the screen) after a successful battle and does not stop until he hits an obstacle or a monster.
This is still an issue in 0.6.10. :(

Re: Alpha test v0.6.10

Posted: Sat Oct 22, 2011 7:08 am
by Samuel
tek wrote:
oskarwiksten wrote:Fixed
tek wrote:Ever since 0.6.10b2, I have been seeing ever once in awhile the hero will start walking by himself (hands are off the screen) after a successful battle and does not stop until he hits an obstacle or a monster.
This is still an issue in 0.6.10. :(
Can you reproduce it for sure? How?

Re: Alpha test v0.6.10

Posted: Sat Oct 22, 2011 11:10 am
by Antison
Samuel wrote:
tek wrote:
oskarwiksten wrote:Fixed
tek wrote:Ever since 0.6.10b2, I have been seeing ever once in awhile the hero will start walking by himself (hands are off the screen) after a successful battle and does not stop until he hits an obstacle or a monster.
This is still an issue in 0.6.10. :(
Can you reproduce it for sure? How?
Samuel,

It is random enough that I am not prepared to track what I was doing before and after the battle, so I am not in a position to tell you how to reproduce this.

I am not using the v-pad, have battle action set to fast, and have battle confirmation off.

Just happened again, but this time I was paying attention to the events prior ho the battle.

I was moving left to approach a iqan servant. After the fight, the hero moved due south until I stopped him by clicking on the tile next to him.

Re: Alpha test v0.6.10

Posted: Sat Oct 22, 2011 11:36 pm
by m1ltownjuggalo
I have not had problems with the hero moveing by hiself so far but when I heal and get attacked sometimes the hitpoints float above my head for awhile and it lags alittle bit like in slow motion but it only happened like 3 time not like it happens constantly but still figure id bring it up

Re: Alpha test v0.6.10

Posted: Sun Oct 23, 2011 6:42 pm
by Sarumar
oskarwiksten wrote:
Sarumar wrote:#3 After completed Cheap cuts. Lost sheep stays in quest list. Status in progress. Earlier I say to Tinlyn somethink like " i only kill"
You naughty person, killing innocent sheep with critical damage weapons. :) Tinlyn might be back for you in the future...
I was able to reproduce this by doing the following steps. Is this what you also did?
1) Talk to Tinlyn but do not accept quest (only get one line in the quest log on "Lost sheep")
2) Talk to Benbyr. Accept "Cheap cuts" quest
3) Complete "Cheap cuts" quest
4) Lost sheep l in quest log and unresolvable. Only shows first line of log ("On the road to Feygard, I met ...")
This should now be fixed. You can talk to Tinlyn again to fix your questlog,
Thank you Oskar game and storyline grows better and better.
Some question for you. My new build dont like the idea of killing those innocent cute sheeps and have completed lost sheep but still the sheep cut stays inprogress questlist. I like to rest in crossroads but i cannot and Minarra still talk some old stuff. I have completed all others quests and task of 6.10.

Re: Alpha test v0.6.10

Posted: Sun Oct 23, 2011 7:22 pm
by m1ltownjuggalo
What's the difference if u kill the sheep or don't kill the sheep what is the difference betweeb the 2 quests like what happens if u do one and the other and what is the best choice and why if there is one

Re: Alpha test v0.6.10

Posted: Mon Nov 14, 2011 4:53 am
by Pyrizzle
Chest_Rockfield wrote: ...the Quest log for "A Lost Potion" says, "I should go see someone galled..."
Just a simple typo to report.

Thanks Chest_Rockfield! Great find!

Re: Alpha test v0.6.10

Posted: Mon Nov 14, 2011 6:16 am
by Pyrizzle
[quote="Chest_Rockfield"]Another typo:
Flows Through Veins questlog: paragraph starting with "Landa confused me with" Sentence 3, "talk to me at first since he though..."
So the line should read:

...talk to me at first since he thought i looked like...

The t was left out.

Thanks again Chest_Rockfield!