v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
No more gold drops for non human opponents
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: No more gold drops for non human opponents
I still like the general idea. Non-humanoids don't carry gold. I do think that if you were to remove gold drops from them that you should make them 100% chance drop a token of the kill (ant leg or wolf tooth etc) which have 0 value but when taken back to the town could be given to the town leader or a representative and receive gold in return. Another fun option would be to make tokens worth different amounts in different towns. For example, snake skins would be worth quite a bit in Crossglen because they are such a nuisance in the area but try to trade them in at Remgard and they look at you funny and give you a pittance for your trouble. Likewise, spider fangs would net a handsome reward at Remgard but turning them in at Prim would get a laugh and only a small pouch of coin along with a tip that "Spider fangs may be worth more at Remgard."
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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- VIP
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- android_version: 4.1 - Jellybean
- Location: www.hel.fi
Re: No more gold drops for non human opponents
+1 I can not say this any better, I love this ideafiernaq wrote:I still like the general idea. Non-humanoids don't carry gold. I do think that if you were to remove gold drops from them that you should make them 100% chance drop a token of the kill (ant leg or wolf tooth etc) which have 0 value but when taken back to the town could be given to the town leader or a representative and receive gold in return. Another fun option would be to make tokens worth different amounts in different towns. For example, snake skins would be worth quite a bit in Crossglen because they are such a nuisance in the area but try to trade them in at Remgard and they look at you funny and give you a pittance for your trouble. Likewise, spider fangs would net a handsome reward at Remgard but turning them in at Prim would get a laugh and only a small pouch of coin along with a tip that "Spider fangs may be worth more at Remgard."
Last edited by Sarumar on Fri Aug 17, 2012 8:22 pm, edited 1 time in total.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
- nether
- Posts: 206
- Joined: Sun Aug 05, 2012 2:00 am
- android_version: 3.1 - Honeycomb
Re: No more gold drops for non human opponents
Same here. Similar to the idea I posted here about trading in useless drops for some type of small reward but I loved how you tied in the aspect of different values depending on where you go.Sarumar wrote:+1 I can not say this any better, love tis ideafiernaq wrote:I still like the general idea. Non-humanoids don't carry gold. I do think that if you were to remove gold drops from them that you should make them 100% chance drop a token of the kill (ant leg or wolf tooth etc) which have 0 value but when taken back to the town could be given to the town leader or a representative and receive gold in return. Another fun option would be to make tokens worth different amounts in different towns. For example, snake skins would be worth quite a bit in Crossglen because they are such a nuisance in the area but try to trade them in at Remgard and they look at you funny and give you a pittance for your trouble. Likewise, spider fangs would net a handsome reward at Remgard but turning them in at Prim would get a laugh and only a small pouch of coin along with a tip that "Spider fangs may be worth more at Remgard."
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- VIP
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- android_version: 4.1 - Jellybean
- Location: www.hel.fi
Re: No more gold drops for non human opponents
True, this is not a new one.. but so far no progres /or attention of devs... so it is nice to have another "new idea" post about it... maby some day ...nether wrote:Same here. Similar to the idea I posted here about trading in useless drops for some type of small reward but I loved how you tied in the aspect of different values depending on where you go.Sarumar wrote:+1 I can not say this any better, love tis ideafiernaq wrote:I still like the general idea. Non-humanoids don't carry gold. I do think that if you were to remove gold drops from them that you should make them 100% chance drop a token of the kill (ant leg or wolf tooth etc) which have 0 value but when taken back to the town could be given to the town leader or a representative and receive gold in return. Another fun option would be to make tokens worth different amounts in different towns. For example, snake skins would be worth quite a bit in Crossglen because they are such a nuisance in the area but try to trade them in at Remgard and they look at you funny and give you a pittance for your trouble. Likewise, spider fangs would net a handsome reward at Remgard but turning them in at Prim would get a laugh and only a small pouch of coin along with a tip that "Spider fangs may be worth more at Remgard."
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: No more gold drops for non human opponents
I love this idea, i think upping the drops of items from NPCs would create a great deal of realizm for the player.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- Antison
- Posts: 5284
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: No more gold drops for non human opponents
I like this idea too , but I only have one problem with it. "Supply & demand"! Spiders are non-existing in Crossglen so they should be worth more than they would be in Remgard.fiernaq wrote:I still like the general idea. Non-humanoids don't carry gold. I do think that if you were to remove gold drops from them that you should make them 100% chance drop a token of the kill (ant leg or wolf tooth etc) which have 0 value but when taken back to the town could be given to the town leader or a representative and receive gold in return. Another fun option would be to make tokens worth different amounts in different towns. For example, snake skins would be worth quite a bit in Crossglen because they are such a nuisance in the area but try to trade them in at Remgard and they look at you funny and give you a pittance for your trouble. Likewise, spider fangs would net a handsome reward at Remgard but turning them in at Prim would get a laugh and only a small pouch of coin along with a tip that "Spider fangs may be worth more at Remgard."
"A home without a beagle is just a house"
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- VIP
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- android_version: 4.4 - Kitkat
Re: No more gold drops for non human opponents
I agree with Tek on that one. I always thought items only available in Prim or BWM should sell for more in Crossgen, like the speed potions, poison cure, or bleeding wounds cure. And obviously fresh milk is rare over there
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: No more gold drops for non human opponents
Heh, I didn't think of that. I was more considering that with no spiders near Crossglen they have nothing to worry about from them so the village wouldn't care to pay you a whole lot for getting rid of them since you aren't doing them any favors by doing so. I could certainly see both sides of that but the main difference is the kind of item you get from killing the creatures. I think that the kill token should be more valuable to a town currently suffering under that kind of monster but that the other drops (meat from snakes) for example would be worth more in towns that don't have them.tek wrote:I like this idea too , but I only have one problem with it. "Supply & demand"! Spiders are non-existing in Crossglen so they should be worth more than they would be in Remgard.
In other words:
- kill tokens that have no value in and of themselves would net a larger reward from towns that have that kind of monster surrounding them. (reward for getting rid of them)
- regular drops such as weak poison or claws would be worth more at towns that do NOT have that kind of monster near them. (supply/demand)
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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- VIP
- Posts: 3275
- Joined: Sat May 07, 2011 4:36 pm
- android_version: 4.1 - Jellybean
- Location: www.hel.fi
Re: No more gold drops for non human opponents
+1 nice, now that one are logicall.fiernaq wrote:Heh, I didn't think of that. I was more considering that with no spiders near Crossglen they have nothing to worry about from them so the village wouldn't care to pay you a whole lot for getting rid of them since you aren't doing them any favors by doing so. I could certainly see both sides of that but the main difference is the kind of item you get from killing the creatures. I think that the kill token should be more valuable to a town currently suffering under that kind of monster but that the other drops (meat from snakes) for example would be worth more in towns that don't have them.tek wrote:I like this idea too , but I only have one problem with it. "Supply & demand"! Spiders are non-existing in Crossglen so they should be worth more than they would be in Remgard.
In other words:
- kill tokens that have no value in and of themselves would net a larger reward from towns that have that kind of monster surrounding them. (reward for getting rid of them)
- regular drops such as weak poison or claws would be worth more at towns that do NOT have that kind of monster near them. (supply/demand)
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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- Location: In the dark.
Re: No more gold drops for non human opponents
The world of Andor is one of magic, mystery, and monsters... Adding in this much logic into the game might spoil it a bit. Plenty of games have gold drops from monsters. If it really bothers you that non-humans possess gold, just say that it's for upgrading their gear at the monster markets.
Besides, even if you find it difficult to believe that some monsters like wild boars and rabid dogs are monsters, it would make sense that the rabid boar or rabid dog ate some poor low lv adventurer and kept the gold, right?
I don't see what everybody's so worried about if monsters drop gold. It's kind of like the first of the ten commandments in RPGs. Monsters drop gold when you kill them. Simple and easy. No need to get worked up about where the gold's coming from as long as you get it.
Besides, even if you find it difficult to believe that some monsters like wild boars and rabid dogs are monsters, it would make sense that the rabid boar or rabid dog ate some poor low lv adventurer and kept the gold, right?
I don't see what everybody's so worried about if monsters drop gold. It's kind of like the first of the ten commandments in RPGs. Monsters drop gold when you kill them. Simple and easy. No need to get worked up about where the gold's coming from as long as you get it.
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