Re: Poll: Save-Cheating, and discussion.
Posted: Mon Jun 04, 2012 10:40 am
And no SAVE CHEATING!Bard wrote:This could lead to a new Highscore list!
Which level did you reach before permadeath?
And no SAVE CHEATING!Bard wrote:This could lead to a new Highscore list!
Which level did you reach before permadeath?
Bard wrote:This could lead to a new Highscore list!
Which level did you reach before permadeath?
+1 I love the idea of a hard mode with permadeath. That would take a TON of coding, you would have to make it so each mob had three sets of stats: easy normal, and hard. But, it would be worth it in the long run.Pyrizzle wrote:LOVE IT! I might have to try that the next time i start over (cuz we all know it will happen eventually)Bard wrote: in fact everyone could play this game in very hard and "implement" permadeath - one would only have to stop playing and delete the save file after death!
hahahahaha you're a loooong ways away still kid But no one is anywhere near Nyktos (the Start Over Champion)DarkSavant13 wrote:I'm competin' with ya on restarts, Pyro. I restart every time there is an update to the alpha (now beta). I figure someone has to report on any bugs in the new character area, even if there are none. Ya never know, lol. Besides, I want to see how any skill changes, etc., affect things.
Lol, I know, and who ya callin' kid, young one.Pyrizzle wrote:hahahahaha you're a loooong ways away still kid But no one is anywhere near Nyktos (the Start Over Champion)DarkSavant13 wrote:I'm competin' with ya on restarts, Pyro. I restart every time there is an update to the alpha (now beta). I figure someone has to report on any bugs in the new character area, even if there are none. Ya never know, lol. Besides, I want to see how any skill changes, etc., affect things.
A kid and your deaf?DarkSavant13 wrote:Lol, I know, and who ya callin' kid, young one.
Im in, refreching new competitionBard wrote:This could lead to a new Highscore list!
Which level did you reach before permadeath?
Nice to have you back !Mad P wrote:I haven't been around for about half a year, but it's nice to see you guys keep going on new challenges!
As I already adepted my own variation of permadeath (permanent low level combined with a three-deaths-against-the-same-monster = permadeath) I won't be joining you on this one, but - on topic - I'd like to add my votes to the option not to change the way saving works right now. Same arguments as Pyrizzle used: different builds, different rules, choice is yours.
Please don't solve this by more coding, but rather restrict yourself on saving if you, like me, really want to adventure the hard way.
More coding tends to slow things down and raises complications like timing conflicts
I'd rather save the extra coding contributions for really new game experiences!