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Re: Weapon- & armour categorization

Posted: Fri Jun 22, 2012 11:00 pm
by nyktos
lady black wrote:I agree that the weapon specialization proficiencies would need to be separate from the skills we have now, unless skill points are awarded much more often.

This was exactly how it came up at the meeting,
Oskar was cautious about adding a new attribute to our hero...
like Feats or Proficiencies - and suggested we give more skill points.

so, we are at odds about how to implement this...
so we agreed to disagree & just try out a few new skills in our next Alpha test.
(hopefully, if it expands enough - there will be something else like Skills on the stat screen

something focused on gear, like weapon & armor proficiencies?
or possibly combat feats?

Re: Weapon- & armour categorization

Posted: Sat Jun 23, 2012 4:24 pm
by Xero
nyktos wrote:
lady black wrote:I agree that the weapon specialization proficiencies would need to be separate from the skills we have now, unless skill points are awarded much more often.

This was exactly how it came up at the meeting,
Oskar was cautious about adding a new attribute to our hero...
like Feats or Proficiencies - and suggested we give more skill points.

so, we are at odds about how to implement this...
so we agreed to disagree & just try out a few new skills in our next Alpha test.
(hopefully, if it expands enough - there will be something else like Skills on the stat screen

something focused on gear, like weapon & armor proficiencies?
or possibly combat feats?
Thats what I was thinking too.
It's like leveling your hero...customizing his skills, then leveling your weapon and customizing your weapon skills, then leveling your armor and improving your armor skills!
Anything that contributes to customization is great imo. The last thing I want is another game Like WoW where there is a best in slot item and a best way to set your character up for the role you are playing. I can certainly appreciate what the creator of this game hopes to accomplish

Re: Weapon- & armour categorization

Posted: Sat Jun 23, 2012 9:52 pm
by lady black
I would be happy with them being skills if we get skill points every 2 levels instead of every four. The "high level" skills just added are virtually impossible to reach unless you start from your very first skill point and spend every one you get on the prerequisites, ignoring everything else, which very few people will be willing to do. Not with CS, IF, WA-HH-Cleave, BS, Evasion, Dodge and QL being as valuable as they can be. And some of the proposed pre-reqs for the weapons skills have even higher numbers of total skill point usage. I am level 112 now, just took Pure Blood 2, and will need six more skill points to get whichever high level skill it is that needs level 3 in each of the resistance skills. And, at that, I am lucky I already had 1 level in each of the resistances. A year from now, maybe I will have accumulated another 20,000,000XP and reach 136, and can get that skill, if I still want it by then. I am not sure that I am really going for it, but I have been wanting higher resistances, and with all those really nasty spiders, I thought I should start with the anti-venom one. I even had to eat some meat while going for the fresh animal bones for the rotworm potion.

Re: Weapon- & armour categorization

Posted: Tue Jul 03, 2012 6:35 pm
by Ian
I love the idea of arranging all weapons and armours!
What do you think about that:
If you use a two- handed weapon, you aren't able to wear a shield. So it would be nice if you had a skilll which allows you to hold for example a club, longsword etc. in only one hand. I suggest 3 levels. At the second level you can use longswords in one hand and in level 4, you can even hold a club/ axe in one hand. For this, a definition of the weapon weight would be very useful.

Re: Weapon- & armour categorization

Posted: Tue Jul 03, 2012 10:16 pm
by Antison
Ian wrote:I love the idea of arranging all weapons and armours!
What do you think about that:
If you use a two- handed weapon, you aren't able to wear a shield. So it would be nice if you had a skilll which allows you to hold for example a club, longsword etc. in only one hand. I suggest 3 levels. At the second level you can use longswords in one hand and in level 4, you can even hold a club/ axe in one hand. For this, a definition of the weapon weight would be very useful.
Two weapons in one hand? No way!

Re: Weapon- & armour categorization

Posted: Tue Jul 03, 2012 11:05 pm
by Sarumar
Ian wrote:I love the idea of arranging all weapons and armours!
What do you think about that:
If you use a two- handed weapon, you aren't able to wear a shield. So it would be nice if you had a skilll which allows you to hold for example a club, longsword etc. in only one hand. I suggest 3 levels. At the second level you can use longswords in one hand and in level 4, you can even hold a club/ axe in one hand. For this, a definition of the weapon weight would be very useful.
I cannot follow your thought.. do you mean something like.
... in level four you can wield two broadswords ? My skill of english is limited.. so can you please explain your idea in simply way..

Re: Weapon- & armour categorization

Posted: Tue Jul 03, 2012 11:19 pm
by Pyrizzle
Ian wrote:I love the idea of arranging all weapons and armours!
What do you think about that:
If you use a two- handed weapon, you aren't able to wear a shield. So it would be nice if you had a skilll which allows you to hold for example a club, longsword etc. in only one hand. I suggest 3 levels. At the second level you can use longswords in one hand and in level 4, you can even hold a club/ axe in one hand. For this, a definition of the weapon weight would be very useful.
I think i understand.

The skill would let you use a 2 handed weapon as if it was a one handed weapon after leveling up the skill to a certain point. So that way you could use a 2 handed weapon (it would be one handed due to the skill) and still be able to equip a shield.

Is this correct Ian?

Re: Weapon- & armour categorization

Posted: Wed Jul 04, 2012 7:09 am
by Sarumar
Pyrizzle wrote:
Ian wrote:I love the idea of arranging all weapons and armours!
What do you think about that:
If you use a two- handed weapon, you aren't able to wear a shield. So it would be nice if you had a skilll which allows you to hold for example a club, longsword etc. in only one hand. I suggest 3 levels. At the second level you can use longswords in one hand and in level 4, you can even hold a club/ axe in one hand. For this, a definition of the weapon weight would be very useful.
I think i understand.

The skill would let you use a 2 handed weapon as if it was a one handed weapon after leveling up the skill to a certain point. So that way you could use a 2 handed weapon (it would be one handed due to the skill) and still be able to equip a shield.

Is this correct Ian?
Ahh.. Using oversized weapons, just like in some high fantasy rpg. I have one character who used to use giant sized two-handed sword.. Imagine this.. dwarf (3 feet) with
sword (15 feet) and bad attitude :lol:

Re: Weapon- & armour categorization

Posted: Wed Jul 04, 2012 12:05 pm
by Ian
Pyrizzle wrote: I think i understand.

The skill would let you use a 2 handed weapon as if it was a one handed weapon after leveling up the skill to a certain point. So that way you could use a 2 handed weapon (it would be one handed due to the skill) and still be able to equip a shield.

Yes, you got it! I'm sorry for writing my suggestioni a bit difficult to understand.

Is this correct Ian?
Yes, you got it! I'm sorry for writing my suggestion a bit difficult to understand.

Re: Weapon- & armour categorization

Posted: Wed Jul 04, 2012 6:12 pm
by Pyrizzle
Ian wrote:
Pyrizzle wrote: I think i understand.

The skill would let you use a 2 handed weapon as if it was a one handed weapon after leveling up the skill to a certain point. So that way you could use a 2 handed weapon (it would be one handed due to the skill) and still be able to equip a shield.

Yes, you got it! I'm sorry for writing my suggestioni a bit difficult to understand.

Is this correct Ian?
Yes, you got it! I'm sorry for writing my suggestion a bit difficult to understand.
No need to apologize. It was a tough one to describe.

Reminds me of Sepgiroth from the FF games. He had the giant sword of my unending destruction.