when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)
this will make the enemies seem smarter,
and make hit & run tactics more difficult.
healing magnitude & frequency would be altered based on the difficulty of the enemy. also, when paired with enemy aggression...
The monsters will appear to really come to life.
I really hope to see factions used in the next version!
(coded but not yet implemented)
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Enemies that Heal
- nyktos
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- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Enemies that Heal
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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- Posts: 340
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- android_version: 2.3 - Gingerbread
- Location: Remgard road
Re: Enemies that Heal
I love this! But as a starter to AT with a lower level hero this could be demoralising.
Knocked off 1/3 of the monsters HP had to retreat.. now its just as strong as ever.
Knocked off 1/3 of the monsters HP had to retreat.. now its just as strong as ever.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
- nyktos
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- Location: Nor City, Dhayavar
Re: Enemies that Heal
right, i was saying to have the healing in measure with the enemies power...
so - not all enemies would heal, and early in the game - none at all.
don't start introducing this until the player has a good set of skills,
and the enemies are worth beating.
so - not all enemies would heal, and early in the game - none at all.
don't start introducing this until the player has a good set of skills,
and the enemies are worth beating.
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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- android_version: 4.1 - Jellybean
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Re: Enemies that Heal
+1 nice one, how about if those monsters who can drop healing potions are able to use it too even in midle of battle... I also love to see monsters fleeing in battle...
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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- Location: Remgard road
Re: Enemies that Heal
They would all run away from you before a battle.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
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- android_version: 4.2
- Location: Germany and the world of AT :D
Re: Enemies that Heal
I love your idea! This would be more realistic!nyktos wrote:when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)
I would do something like this for every monster class:
- Humanoid: heals 15 hp every 6 seconds (healing potions)
- Insect: heals 1 hp every 6 seconds
- Demon: heals 7 hp every 6 seconds
- Construct: heals 5 hp every 6 seconds
- Animal: heals 1 hp every 6 seconds
- Giant: heals 5 hp every 6 seconds
- Undead: heals 7 hp every 6 seconds
- Reptile: heals 3 hp every 6 seconds
- Ghost: heals 7 hp every 6 seconds
-Bosses should heal much more
In Crossglen, you fight at first some animals or insects. So, they should heal slowly.
If you travel to other areas, you often have to deal with demons, undeads... They should heal faster.
Or another suggestion: Monsters with low BC heal faster.
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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Re: Enemies that Heal
They may try....Piggy the Slayer wrote:They would all run away from you before a battle.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
- Antison
- Posts: 5332
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Enemies that Heal
+1
Great ideas guys, i love them all.
Great ideas guys, i love them all.
"A home without a beagle is just a house"
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- android_version: 2.3 - Gingerbread
Re: Enemies that Heal
Wow great idea!!
Hahaha cool idea.Sarumar wrote:... I also love to see monsters fleeing in battle...
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- android_version: 2.3 - Gingerbread
Re: Enemies that Heal
+1nyktos wrote:when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)
this will make the enemies seem smarter,
and make hit & run tactics more difficult.
healing magnitude & frequency would be altered based on the difficulty of the enemy. also, when paired with enemy aggression...
The monsters will appear to really come to life.
I really hope to see factions used in the next version!
(coded but not yet implemented)
I like this, though monsters almost never survive a first round from me .lol. The Allcephs (or however their spelled) do survive a round or two more than normal monsters, with their ability to recover HP.
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection
The criticals come often, and hit HARD!
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection
The criticals come often, and hit HARD!