For both the character and the mob I wondered about decreasing one or all of AC/AD/BC with decreasing HP?
As your HP decreases you can still hit/block as good as ever but maybe there should be a good chance to finish off the opponent quickly. It is frustrating slogging it out missing each other when your opponent has only 1 hp left!
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
fading with decreasing hp
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Re: fading with decreasing hp
I love the realism of the idea
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Re: fading with decreasing hp
Interesting concept! Definitly a fan of this one!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: fading with decreasing hp
+1 great idea
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: fading with decreasing hp
Makes sense. I like it. Also makes the RoL RoLS regeneration etc even more important.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
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Re: fading with decreasing hp
Yay
The implementation needs some thought. I was thinking you wouldn't lose too much effectiveness until hp had gone below a certain level, maybe a cumulative Poisson or Gaussian could be applied. Maybe the transition would be at 50% hp.
In terms of what is affected I thought Attack Chance and Block Chance both: being %s they lend themselves to adjustment by a cumulative distribution
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^actually, for poisson maybe a lot less than 50%, say 25%. Maybe it could also be modified as a Skill endurance or resistance to fading, lowering the % by a few points for each skill level?
Poisson example:
HP=20
Fading level=20%
(The lower this % the stronger you remain.)
So use Poisson distribution and lambda=20% of 20HP=4HP
So, when you're down to 5HP you would still have 80% of AC or BC; but drop to 1 HP and it will be less than 10% of the stats.
The implementation needs some thought. I was thinking you wouldn't lose too much effectiveness until hp had gone below a certain level, maybe a cumulative Poisson or Gaussian could be applied. Maybe the transition would be at 50% hp.
In terms of what is affected I thought Attack Chance and Block Chance both: being %s they lend themselves to adjustment by a cumulative distribution
----------------------------------COMBINED-------------------------------------
^actually, for poisson maybe a lot less than 50%, say 25%. Maybe it could also be modified as a Skill endurance or resistance to fading, lowering the % by a few points for each skill level?
Poisson example:
HP=20
Fading level=20%
(The lower this % the stronger you remain.)
So use Poisson distribution and lambda=20% of 20HP=4HP
So, when you're down to 5HP you would still have 80% of AC or BC; but drop to 1 HP and it will be less than 10% of the stats.
Last edited by Pyrizzle on Tue Jul 03, 2012 3:24 am, edited 1 time in total.
Reason: double posts
Reason: double posts
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Re: fading with decreasing hp
That's something I have ever missed in any RPG so far! +1
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Re: fading with decreasing hp
How about something like new statuses;
-wouded (when not full HP) = -10% to AC
-minor wounds (when under 50%) = -25% AC and BC
-major wounds (when under 25%) = -33% AC and BC, move costs +1, attack cost +1
-dying (when under 10%) = -50% AC and BC, move costs +2, attack costs +2
In case of those - % I mean in current total, so if im in "dying" my AC is 210% (current 420%)
Any opinions ?
-wouded (when not full HP) = -10% to AC
-minor wounds (when under 50%) = -25% AC and BC
-major wounds (when under 25%) = -33% AC and BC, move costs +1, attack cost +1
-dying (when under 10%) = -50% AC and BC, move costs +2, attack costs +2
In case of those - % I mean in current total, so if im in "dying" my AC is 210% (current 420%)
Any opinions ?
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: fading with decreasing hp
Wait. There should be a skill to counteract this, like heroic spirit or reckless fighting, dead man's grip, or maybe careful fighting. Like, you no longer care if you're dying or get careful, and add to your damage when your hp is under, say, 50%. So, like this:
Heroic spirit:
Lvl1: negates negative attack chance.
Lvl2: adds to attack chance by 5 for every 10% of hp lost.
Lvl3: adds to attack chance by 10 for every 10% of hp lost.
Dead man's grip (a dying man can break bones and rock with his bare hands)
Lvl1: negates negative attack damage
Lvl2: adds to attack damage by 1 for every 20% of hp lost.
Lvl3: adds to attack damage by 2 for every 20% of hp lost.
Careful fighting:
Lvl1: negates negative block chance.
Lvl2: adds to block chance by 5 for every 10% of hp lost.
Lvl3: adds to block chance by 10 for every 10% of hp lost.
Then finally, there should be a bonus skill for learning all of these skills. Just dunno what kind of skill yet. Maybe a skill that allows you to increase damage resistance as well? Or would that be overpowered?
Heroic spirit:
Lvl1: negates negative attack chance.
Lvl2: adds to attack chance by 5 for every 10% of hp lost.
Lvl3: adds to attack chance by 10 for every 10% of hp lost.
Dead man's grip (a dying man can break bones and rock with his bare hands)
Lvl1: negates negative attack damage
Lvl2: adds to attack damage by 1 for every 20% of hp lost.
Lvl3: adds to attack damage by 2 for every 20% of hp lost.
Careful fighting:
Lvl1: negates negative block chance.
Lvl2: adds to block chance by 5 for every 10% of hp lost.
Lvl3: adds to block chance by 10 for every 10% of hp lost.
Then finally, there should be a bonus skill for learning all of these skills. Just dunno what kind of skill yet. Maybe a skill that allows you to increase damage resistance as well? Or would that be overpowered?
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