Options to change movement:
1) Keep character centered, move map around character.
2) Draw path (line) to the tile being touched so you can adjust touch as needed.
3) Show the combat section all the time and have the map tile end where the combat section starts instead of being a transparent overlay. Disable combat buttons when not in combat.
Items that protect from Bleeding wounds/poison...
Extra experience if fighting multiple mobs
Fading stats with decreasing hp
There are a lot of monsters out there. When travelling from one end of the worldmap to another you do A LOT of slaying. This can get a little repetitive. I also feel this might cause some ergonomics issue, making the same repetitive movement. I'm already prone to Carpetal Tunnel Syndrom.
I think the game could greatly benefit from some 'automation'. You would turn this mode on, do some simple configuration (IF HP < 30 DRINK potion X && IF attack impossible END (for example when stunned and carrying around a high AP weapon)) and then just move around with the game handling combat for you.
Currently in many areas there is only 1 route to go to the next, if you go off the main path you get stuck very soon. I feel the world would become more interesting if there are more different routes to get from A to B. I assume this is partially caused by the world still being in development. A big maze like area would be great.
I read on the forums that round based effects were going to apply during combat in the next realease. I'm very much looking forward to that.
Thanks for this great game!
A greater sense of personalization for the Hero to the community and land that he lives in, and is a part of. Reoccurring characters, additional common places of interest and buildings within communities, and historical tie in by way of developing storyline should all help to accomplish this more effectively.
More uses for gold, such as swapping gold for experience gain % of level... so much money and nothing to spend it on!
Citzen movment could be smarter too. I have problem to walk trough tavern becous of guards blocking passage or to talk with priest becouse woman can't sit in one place. I 'd like to cirzen stay in one place or get out of my way when I need.
Official packaging for non-android platforms with an android environment.
It would be a nice touch if your character sprite could turn, e.g. when moving left your character would be facing left also. Thank you for such a great game!
1. New game + with improved difficulty, exp from mobs and quests, gold
2. Item proficiency feats/skills
Subcatagories in inventory, such as three folders or sacks, that players can use to manage their favorite items.
More quests / story lines regarding the elusive Andor...
•Monster ambushes
•Random bandit attacks on different villages while you're there. --> or on me while adventuring.
•The option to search crates, shelves, boxes, etc. to find loot(gold and items)
chest or some storage in my house to store items I dont want to carry around but want to keep.
In regarding to smarter monster movement , I think it is fine the way it is.. it's like a puzzle the way it is now... you can plot your course of action ... altho it would be more challenging for higher level players, it would be harder for newbs.... IMO, there should be harder monsters for higher level players, not smarter movement all together.. @ least with an area with much harder mobs, the player would have a choice or a chance to fight , were as, if monster's could follow you, would make it much harder for low levels …
Clarity w.r.t. which quests have been fully implemented already.
Deleting saved games from within the game.
Bug fixes.
Items that allow different kinds of movement: boats for river (or sea?) travel, climbing gear for scaling cliffs, and so on.
More ability to change your mind on a mission if you acquire news that makes you change sides..especially when speaking to the mission sender.
More expansion into dungeons (deeper finds), random treasures and search feature for more challenge
Display the amount of gold on the main screen.
More items in houses, caves, under trees, secret places, etc that the character can find without enemies or quests. This can be randomized.
Limited weight carrying possibility, and places where the character can store the unused items.
More places to sleep, with the risk of enemy attack or robbery.