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[S] Rejuvenation Skill

Unstructured ideas, requests and suggestions for the development of the game.
Nonzymurgist
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[S] Rejuvenation Skill

Post by Nonzymurgist »

Most of the effects I have so far encountered only last for 5 ticks. With only a 20% chance of proc most will wear off before Rejuvenation has a chance to really help. I find it rather pointless to spend 10 skill points, ie 40 levels trying to aquire a skill that is not guaranteed to be effective.

~ ~ ~

What if it were more like its pre-req skills? Make the pre-reqs 1 of each instead of 3 and give a % increase for each skill level you put into it.
Last edited by Pyrizzle on Wed May 29, 2013 12:40 am, edited 2 times in total.
Reason: double post combined
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Re: Rejuvenation Skill

Post by Sarumar »

I agree Rejuvenation is too weak, please make it better.
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Re: Rejuvenation Skill

Post by Pyrizzle »

Plans are in the works to revamp this skill.

I agree its on the weak side.
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sdevaney
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Re: Rejuvenation Skill

Post by sdevaney »

It got upgraded by conditions happening during rounds. Not sure if that will be in 0.6.12 or 0.7.0
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Re: Rejuvenation Skill

Post by Pyrizzle »

SDevaney: With Status Effects taking place during combat I am noticing that on occasion you will be effected by something and by the time you leave combat its already gone or has only 1 turn left on it. Maybe we might want to think about raising the amount of turns the effects take place. Just a thought.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Re: Rejuvenation Skill

Post by phydeaux »

Pyrizzle wrote:SDevaney: With Status Effects taking place during combat I am noticing that on occasion you will be effected by something and by the time you leave combat its already gone or has only 1 turn left on it. Maybe we might want to think about raising the amount of turns the effects take place. Just a thought.
I've been saying that for weeks, and I don't even have access to the dev version!
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Re: Rejuvenation Skill

Post by Wyrmspawn »

Pyrizzle wrote:SDevaney: With Status Effects taking place during combat I am noticing that on occasion you will be effected by something and by the time you leave combat its already gone or has only 1 turn left on it. Maybe we might want to think about raising the amount of turns the effects take place. Just a thought.
Well, if you're a high level build, it would make sense that way, but if you're trying to get a lv 30 build into Remgard alive... :o :shock:
Imagine getting hit by times 10 spider's bug condition (I forgot its name) for 20 rounds.
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nether
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Re: Rejuvenation Skill

Post by nether »

Wyrmspawn wrote:
Pyrizzle wrote:SDevaney: With Status Effects taking place during combat I am noticing that on occasion you will be effected by something and by the time you leave combat its already gone or has only 1 turn left on it. Maybe we might want to think about raising the amount of turns the effects take place. Just a thought.
Well, if you're a high level build, it would make sense that way, but if you're trying to get a lv 30 build into Remgard alive... :o :shock:
Imagine getting hit by times 10 spider's bug condition (I forgot its name) for 20 rounds.
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Mad P
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Re: Rejuvenation Skill

Post by Mad P »

I agree with Wyrmspawn. Please don't make life too hard for low-level adventurers.
Remember, this story is supposed to be about a young kid searching for his brother.
I like to play AT that way.

Pyrizzle, you really should try to finish Remgard area with your level-1 build. :shock:
Maybe afterwards you'll agree not to enhance the monster conditions too much! ;)
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Re: Rejuvenation Skill

Post by nyktos »

don't worry too much, quite a few things need to be scaled back before release.

I've got a level 60 that can't even get to Remgard...

:shock:
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