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[S] Rejuvenation Skill

Unstructured ideas, requests and suggestions for the development of the game.
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Antison
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Re: Rejuvenation Skill

Post by Antison »

nyktos wrote:don't worry too much, quite a few things need to be scaled back before release.

I've got a level 60 that can't even get to Remgard...

:shock:
Really :?: :!: my level 25 just got past the spiders and I don't see a reason why he can't make it.
"A home without a beagle is just a house"
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nyktos
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Re: Rejuvenation Skill

Post by nyktos »

sorry for the confusion, I was referring to the v0.7.0dev - in reference to skills being adjusted to maintain (the coveted) balance. Scott even jokingly said it was time to implement difficulty settings.

:lol:

(please note: I said joke)


:D
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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nether
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Re: Rejuvenation Skill

Post by nether »

nyktos wrote: sorry for the confusion, I was referring to the v0.7.0dev - in reference to skills being adjusted to maintain (the coveted) balance. Scott even jokingly said it was time to implement difficulty settings.

:lol:

(please note: I said joke)


:D

Oh God. What have they done to AT
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nyktos
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Re: Rejuvenation Skill

Post by nyktos »

I just noticed I left the word "setting" out after difficulty... and edited it to add it in.

but don't stress, we knew it (mob pathfinder) would need tweaking when it was added.

just needs some time to test...

:D

(don't tell me the idea of eight irdeghs surrounding you isn't your idea of a picnic?)

:lol:

I swear... I must have had more venom in my veins than blood.

:shock:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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nether
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Re: Rejuvenation Skill

Post by nether »

N-n-nyktos, your scaring me. All I can picture is Orochimaru's laugh right now.

Man I can't wait for 7.0 though
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nyktos
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Re: Rejuvenation Skill

Post by nyktos »

venom has no effect on the dead!

:lol:

more specifically on topic though...

We can't forget that Rejuvenation will take effect after every combat round too...

[increasing it's potency exponentially!]

:twisted:

I would hope to see it with lighter prerequisites,
like 2 levels of each skill as opposed to 3...
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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nether
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Re: Rejuvenation Skill

Post by nether »

nyktos wrote: more specifically on topic though...
We can't forget that Rejuvenation will take effect after every combat round too...

[increasing it's potency exponentially!]

:twisted:

I would hope to see it with lighter prerequisites, like 2 levels of each skill as opposed to 3...
Something I hadn't considered till now.... very interesting. I would be interested in investing in it if the prerequisites got lowered like you said.
Pyrizzle
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Re: Rejuvenation Skill

Post by Pyrizzle »

Yeah with the last dev game i started a new game and could barely get anywhere.

0.0 hehehe you should be scared.
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