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[S] Rejuvenation Skill
Posted: Mon Jul 30, 2012 10:20 am
by Nonzymurgist
Most of the effects I have so far encountered only last for 5 ticks. With only a 20% chance of proc most will wear off before Rejuvenation has a chance to really help. I find it rather pointless to spend 10 skill points, ie 40 levels trying to aquire a skill that is not guaranteed to be effective.
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What if it were more like its pre-req skills? Make the pre-reqs 1 of each instead of 3 and give a % increase for each skill level you put into it.
Re: Rejuvenation Skill
Posted: Mon Aug 27, 2012 1:54 am
by Sarumar
I agree Rejuvenation is too weak, please make it better.
Re: Rejuvenation Skill
Posted: Mon Aug 27, 2012 1:59 am
by Pyrizzle
Plans are in the works to revamp this skill.
I agree its on the weak side.
Re: Rejuvenation Skill
Posted: Mon Aug 27, 2012 2:07 am
by sdevaney
It got upgraded by conditions happening during rounds. Not sure if that will be in 0.6.12 or 0.7.0
Re: Rejuvenation Skill
Posted: Mon Aug 27, 2012 2:19 am
by Pyrizzle
SDevaney: With Status Effects taking place during combat I am noticing that on occasion you will be effected by something and by the time you leave combat its already gone or has only 1 turn left on it. Maybe we might want to think about raising the amount of turns the effects take place. Just a thought.
Re: Rejuvenation Skill
Posted: Mon Aug 27, 2012 7:03 am
by phydeaux
Pyrizzle wrote:SDevaney: With Status Effects taking place during combat I am noticing that on occasion you will be effected by something and by the time you leave combat its already gone or has only 1 turn left on it. Maybe we might want to think about raising the amount of turns the effects take place. Just a thought.
I've been saying that for weeks, and I don't even have access to the dev version!
Re: Rejuvenation Skill
Posted: Mon Aug 27, 2012 2:40 pm
by Wyrmspawn
Pyrizzle wrote:SDevaney: With Status Effects taking place during combat I am noticing that on occasion you will be effected by something and by the time you leave combat its already gone or has only 1 turn left on it. Maybe we might want to think about raising the amount of turns the effects take place. Just a thought.
Well, if you're a high level build, it would make sense that way, but if you're trying to get a lv 30 build into Remgard alive...
Imagine getting hit by times 10 spider's bug condition (I forgot its name) for 20 rounds.
Re: Rejuvenation Skill
Posted: Mon Aug 27, 2012 5:57 pm
by nether
Wyrmspawn wrote:Pyrizzle wrote:SDevaney: With Status Effects taking place during combat I am noticing that on occasion you will be effected by something and by the time you leave combat its already gone or has only 1 turn left on it. Maybe we might want to think about raising the amount of turns the effects take place. Just a thought.
Well, if you're a high level build, it would make sense that way, but if you're trying to get a lv 30 build into Remgard alive...
Imagine getting hit by times 10 spider's bug condition (I forgot its name) for 20 rounds.
Plaguestriders.
Re: Rejuvenation Skill
Posted: Mon Aug 27, 2012 10:55 pm
by Mad P
I agree with Wyrmspawn. Please don't make life too hard for low-level adventurers.
Remember, this story is supposed to be about a young kid searching for his brother.
I like to play AT that way.
Pyrizzle, you really should try to finish Remgard area with your level-1 build.
Maybe afterwards you'll agree not to enhance the monster conditions too much!
Re: Rejuvenation Skill
Posted: Mon Aug 27, 2012 11:19 pm
by nyktos
don't worry too much, quite a few things need to be scaled back before release.
I've got a level 60 that can't even get to Remgard...