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prim and mental conditions

Posted: Sun Aug 05, 2012 12:21 pm
by tuf
A way to become friendly with prim or blackwater depending on which someone chooses. Would be to open the passage way thru the mountain.

Also I was thinking that mental conditions would last by round, like they do, but also after each battle it would count as round..

blackwater weapons... it would be nice if they werre worth using.. maybe if items dropped your action points or weakend minor fatigue effect

Re: prim and mental conditions

Posted: Sun Aug 05, 2012 8:24 pm
by Lavic
I only found the BW weapons to be useful for a very short time and that's with wearing full BW gear. That time is in-between my critical stage and moving to BC which IMO is essential later with good offense. Maybe the BW gear is never worth it and I just wanted to try it out.

Re: prim and mental conditions

Posted: Tue Aug 07, 2012 2:07 pm
by fiernaq
BW gear is probably my second choice behind barehanded fighting (meaning stacking AC and AD).

Re: prim and mental conditions

Posted: Mon Aug 13, 2012 12:59 am
by Pyrizzle
The BW gear does have it's perks, but what the perks are good for is very limited.

Re: prim and mental conditions

Posted: Mon Aug 13, 2012 1:31 am
by nether
That would be nice if a battle counted as a round for conditions...

Re: prim and mental conditions

Posted: Mon Aug 13, 2012 1:38 am
by Pyrizzle
nether wrote:That would be nice if a battle counted as a round for conditions...
There has been talks about changing the Status Effects to take place during battle, so for example weak poison would hit you every time your AP refreshes in combat. :mrgreen:

Re: prim and mental conditions

Posted: Mon Aug 13, 2012 2:24 am
by sdevaney
Pyrizzle wrote:
nether wrote:That would be nice if a battle counted as a round for conditions...
There has been talks about changing the Status Effects to take place during battle, so for example weak poison would hit you every time your AP refreshes in combat. :mrgreen:
Not just talks...already happens in the dev build :)