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Mobs/Dying

Unstructured ideas, requests and suggestions for the development of the game.
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nether
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Mobs/Dying

Post by nether »

I notice in the gargoyle caves, the priests can hide behind the columns there as they move around. Certain mobs are also hidden by trees at times. What about more hidden but stationary mobs like that or even a bandit that can start chasing you if you get too close to the tree? And in addition to that, the highwayman shouldnt have the leave option on his conversation in the beginning imo. Doesn't make much sense. More mob sizes such as the boss in flagstone would be cool. Maybe elementals or giants/dragons that are two tiles big. Leaves more option for forced encounters. Certain mobs should also be able to move toward you during combat, such as wolves ( makes sense they would hunt in packs) or maybe even guards (lets say you sided against feygard and had to kill all the guards in the barracks).


Lastly, when you die, you should honestly lose gold. Just to make dying on purpose for the purpose of fast travel between beds a less desirable option (even though you can just spend your gold first or something...)
Mino
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Re: Mobs/Dying

Post by Mino »

If I lost gold instead of XP for dying, I'd do it more often.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
Taledus
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Re: Mobs/Dying

Post by Taledus »

While I wouldn't want to lose any of my items or gold, having the chance of losing something if I bit off more than I could chew in a fight would stop me from travelling around trying to get past some NPC's in order to make it to different areas just to see if I can do it. I think it would provide more of a challenge to boost your character as much as possible before going in and losing a very expensive item.
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nether
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Re: Mobs/Dying

Post by nether »

Maybe your items could degrade if you die, and to fix them you would need to do some tedious task.... imo losing an item is too much, especially if its legendary/extraordinary. Everything else just costs gold which is not something your short of late into the game.

And Mino, I meant it as an addition to exp loss :)
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nyktos
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Re: Mobs/Dying

Post by nyktos »

:lol:

i always liked games that made you drop your possessions when you died...

:twisted:
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Pyrizzle
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Re: Mobs/Dying

Post by Pyrizzle »

nyktos wrote: :lol:

i always liked games that made you drop your possessions when you died...

:twisted:
Like the diablo games? :twisted:
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Player Name:Pyro
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May Elythara bless you and light your path!

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Sarumar
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Re: Mobs/Dying

Post by Sarumar »

Pyrizzle wrote:
nyktos wrote: :lol:

i always liked games that made you drop your possessions when you died...

:twisted:
Like the diablo games? :twisted:
Or RuneScape... :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Pyrizzle
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Re: Mobs/Dying

Post by Pyrizzle »

Sarumar wrote:
Pyrizzle wrote:
nyktos wrote: :lol:

i always liked games that made you drop your possessions when you died...

:twisted:
Like the diablo games? :twisted:
Or RuneScape... :twisted:
Hahaha i used to pwn at Runescape. haha
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
buddyCasino
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Re: Mobs/Dying

Post by buddyCasino »

The idea about stationary mobs behind trees is great. Post it again in Ians "new maps" thread to make sure he reads it.

One thing though: this feature takes advantage of a weakness of the game. That's why i don't totally love it. I don't know about the amount of programming necessary for this, but could we have tiles that trigger a one-field movement of an opponent? It would be similar to a trap: enter the trigger tile and something happens. An enemy, a bomb...
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
phydeaux
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Re: Mobs/Dying

Post by phydeaux »

buddyCasino wrote:The idea about stationary mobs behind trees is great. Post it again in Ians "new maps" thread to make sure he reads it.

One thing though: this feature takes advantage of a weakness of the game. That's why i don't totally love it. I don't know about the amount of programming necessary for this, but could we have tiles that trigger a one-field movement of an opponent? It would be similar to a trap: enter the trigger tile and something happens. An enemy, a bomb...
A trap door that drops you into a 9 square room with 8 mobs in it?
And the door sends you back to the start of the maze you're working through?

I really need to get internet access on my lappy...
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