v0.8.10 (BWM fill) released to Google Play!
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
[S] Skill: Resistance to Crits (for player)
- Antison
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Re: Skill: Resistance to Crits (for player)
I don't feel having immunity is overpowering or makes the game that much easier.
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Re: Skill: Resistance to Crits (for player)
Is someone hijacking tek's account? In the past hour he's changed his picture and supported an overpowered skill
Well, imagine it this way: With 14 Damage Resistance, most mobs wouldn't be much of a threat to you. Except for those with with criticals that can hit into the 20s, and those who can inflict actor conditions on you.
If we decide to allow the critical resistance skill to go all the way, all the player would have to do would be to get 14 DR, the crit. resistance skill, and a couple of levels in the condition resist stuff to become invulnerable to all damage. The only mobs that can hit the player would be the maonit brutes and trolls, inflicting about -4hp per turn. Hardly life-threatening. So, maybe make level 2 super hard to get, and only increase it to 75% chance?
Well, imagine it this way: With 14 Damage Resistance, most mobs wouldn't be much of a threat to you. Except for those with with criticals that can hit into the 20s, and those who can inflict actor conditions on you.
If we decide to allow the critical resistance skill to go all the way, all the player would have to do would be to get 14 DR, the crit. resistance skill, and a couple of levels in the condition resist stuff to become invulnerable to all damage. The only mobs that can hit the player would be the maonit brutes and trolls, inflicting about -4hp per turn. Hardly life-threatening. So, maybe make level 2 super hard to get, and only increase it to 75% chance?
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Re: Skill: Resistance to Crits (for player)
LOLWyrmspawn wrote:Is someone hijacking tek's account? In the past hour he's changed his picture and supported an overpowered skill
In the next update another 2 DR can be obtained by a player (won't tell you how) leaving them at 16 Damage resistance.Wyrmspawn wrote: Well, imagine it this way: With 14 Damage Resistance, most mobs wouldn't be much of a threat to you. Except for those with with criticals that can hit into the 20s, and those who can inflict actor conditions on you.
I didn't think of that. I'm second guessing using DR for a prereq for this skill to make it tougher to reach that kind of build (the amount of skill points to have Crit Resistance and a high DR would be quite high). If we changed the reqs to not include Bark Skin; for a player to get all the skills to prevent almost all damage, crits, and status effects would take a lot of gameplay (and at that point they deserve to be in GOD MODE)Wyrmspawn wrote:If we decide to allow the critical resistance skill to go all the way, all the player would have to do would be to get 14 DR, the crit. resistance skill, and a couple of levels in the condition resist stuff to become invulnerable to all damage. The only mobs that can hit the player would be the maonit brutes and trolls, inflicting about -4hp per turn. Hardly life-threatening. So, maybe make level 2 super hard to get, and only increase it to 75% chance?
I think these stats would be best if a second level was allowed (i don't think it should be)
Level 1 = 50% chance target NPCs Critical Multiplier is reduced to 1
Level 2 = 75% chance target NPCs Critical Multiplier is reduced to 1
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: Skill: Resistance to Crits (for player)
Lol this is powerfull skill. Ho about something like this
-lvl 1, decreaced multiplier by 0,5 preguisities player level 15
-lvl 2, decreace multiplyer by 1,0 precuisities player level 30
- etc
-lvl 1, decreaced multiplier by 0,5 preguisities player level 15
-lvl 2, decreace multiplyer by 1,0 precuisities player level 30
- etc
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Skill: Resistance to Crits (for player)
It isn't the high level skill some of us might like, but seems good enough. But how do you code it into the game? Will it inflict a condition on the mob, or will it be coded in another way?
Hey guys, I'm back.
- Antison
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Re: Skill: Resistance to Crits (for player)
For the record, I never said I was in favor of this skill. I simply stated an opinion.
"A home without a beagle is just a house"
- nether
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Re: Skill: Resistance to Crits (for player)
My opinion.
Critical hits, unless they are buffed on future mobs, don't really do too much to affect the player at the moment. As long as you have HP over about 70 as the game stands, you'll never be killed by a critical (unless your getting 2v1'd perhaps) and it's always easy to recover from them as they do not happen often.
Adding all these prerequisites that boost your defense also makes taking this skill a lot more undesirable to me at least, because where I stand on my character currently, (LV41) I rarely get hit by the monsters in this game that do any significant critical damage, nor have I ever been killed by a critical. I either kill them too fast, or my block chance or DR makes them miss most of the time.
So, critical resistance, eh. And like tek said, what's the point in wasting skill points on it unless we can have all of it.
Critical hits, unless they are buffed on future mobs, don't really do too much to affect the player at the moment. As long as you have HP over about 70 as the game stands, you'll never be killed by a critical (unless your getting 2v1'd perhaps) and it's always easy to recover from them as they do not happen often.
Adding all these prerequisites that boost your defense also makes taking this skill a lot more undesirable to me at least, because where I stand on my character currently, (LV41) I rarely get hit by the monsters in this game that do any significant critical damage, nor have I ever been killed by a critical. I either kill them too fast, or my block chance or DR makes them miss most of the time.
So, critical resistance, eh. And like tek said, what's the point in wasting skill points on it unless we can have all of it.
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Re: Skill: Resistance to Crits (for player)
Kinda like how rejuvination is kinda pointless since you already have a high resistance to status effects?nether wrote:Adding all these prerequisites that boost your defense also makes taking this skill a lot more undesirable to me at least, because where I stand on my character currently, (LV41) I rarely get hit by the monsters in this game that do any significant critical damage, nor have I ever been killed by a critical. I either kill them too fast, or my block chance or DR makes them miss most of the time.
Or how crits can cause status effects, but most of the time the NPC is already dead by the time the status would have any effect (Fracture and Internal Bleeding).
Or Taunt, which doesn't seem to have much of an effect at all (I'm thinking the %s might need to be ajusted to make it more effective/helpful)
Concussion: (no opinion right now, haven't had time to experiment with it yet)
I guess I'm gonna wait it out and go for the new skills that will be out in the next update.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- nether
- Posts: 206
- Joined: Sun Aug 05, 2012 2:00 am
- android_version: 3.1 - Honeycomb
Re: Skill: Resistance to Crits (for player)
With concussion's, what is it again; 10-15% chance to proc, it already looks pretty lackluster to me.Pyrizzle wrote:Kinda like how rejuvination is kinda pointless since you already have a high resistance to status effects?nether wrote:Adding all these prerequisites that boost your defense also makes taking this skill a lot more undesirable to me at least, because where I stand on my character currently, (LV41) I rarely get hit by the monsters in this game that do any significant critical damage, nor have I ever been killed by a critical. I either kill them too fast, or my block chance or DR makes them miss most of the time.
Or how crits can cause status effects, but most of the time the NPC is already dead by the time the status would have any effect (Fracture and Internal Bleeding).
Or Taunt, which doesn't seem to have much of an effect at all (I'm thinking the %s might need to be ajusted to make it more effective/helpful)
Concussion: (no opinion right now, haven't had time to experiment with it yet)
I guess I'm gonna wait it out and go for the new skills that will be out in the next update.
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Re: Skill: Resistance to Crits (for player)
Concussion:nether wrote: With concussion's, what is it again; 10-15% chance to proc, it already looks pretty lackluster to me.
When making an attack o a target whose block chance (BC) is at least 50% lower than your Attack chance (AC), there is a 15% chance that the hit will cause a concussion on the target. A concussion will severely lower the target's offensive combat abilities, making the target less able to land successful attacks.
Requirments:
Combat skill lvl 2
Weapon Accuracy lvl 3
Hard Hit lvl 5
If you could manage to get both Consussion and Taunt it seems like it would be an absolute killer combo, but the level you would reach to be able to do that would be very high.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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