Combat Map Movement/Parry/Flanking
Posted: Mon Sep 03, 2012 5:38 pm
Combat Movement
While I understand that this game is turn-based combat, realizing that when I am fighting an enemy all other NPC's on the screen stop. Sometimes, in more recent ventures up BWM, some of the fights are taking drastically longer than normal as I have taken 2 full days to level-grind, but only to level 20, which is difficult for fighting some of the enemies on the way up there.
In turn I think that maybe every 3 full rounds, map activity should resume for 1 move. This will allow for NPC's to get closer to the action...and if better NPC-AI is implemented (which I believe it is going to be) this will allow for other NPC's on the map to join in on the fight.
This would essentially keep people like me from getting into fights with high-level NPC's, and taking forever to finish because every 2 rounds I am restoring HP with meats due to getting my butt handed to me - I would have the additional worry of the other enemies on the map making their way over to me and attacking.
This would provide much more of a challenge to the combat. People may not try to venture too far ahead in the game if there was much more of a challenge in certain aspects of gameplay, this could be one of them.
Parry
Currently there is AC (Attack Chance), BC (Block Chance), (CC) Chance to crit. I would like to propose PC (Parry Chance):
If an enemy attacks and misses, you get a chance to parry - 1 additional attack that isn't counted towards your AP. The chance of parrying would be about the same as a chance of a critical hit, except for 1/3 to 1/2 normal damage.
The character would not have any chance to parry if he was flanked...please see below:
Flanking
If you have an enemy on all 4 sides of you (top, left, right, bottom), and for instance you are targeting the enemy to the top, the enemies to your left and right get an additional + towards their AC when attacking you. It would not be much, perhaps only an additional 1%. However, the enemy to the bottom, opposite of the enemy you are targeting, would get an increase in this amount, perhaps 2% in addition to their AC.
Additionally, if you have an enemy on all sides of you (top let/middle/right, left side, right side, bottom left/middle/right), and you have the top middle enemy targeted, the other 2 (left/right) enemies get the same +% to Ac that the enemies to each side do. The 3 enemies on bottom side get the same ++% to AC.
While I understand that this game is turn-based combat, realizing that when I am fighting an enemy all other NPC's on the screen stop. Sometimes, in more recent ventures up BWM, some of the fights are taking drastically longer than normal as I have taken 2 full days to level-grind, but only to level 20, which is difficult for fighting some of the enemies on the way up there.
In turn I think that maybe every 3 full rounds, map activity should resume for 1 move. This will allow for NPC's to get closer to the action...and if better NPC-AI is implemented (which I believe it is going to be) this will allow for other NPC's on the map to join in on the fight.
This would essentially keep people like me from getting into fights with high-level NPC's, and taking forever to finish because every 2 rounds I am restoring HP with meats due to getting my butt handed to me - I would have the additional worry of the other enemies on the map making their way over to me and attacking.
This would provide much more of a challenge to the combat. People may not try to venture too far ahead in the game if there was much more of a challenge in certain aspects of gameplay, this could be one of them.
Parry
Currently there is AC (Attack Chance), BC (Block Chance), (CC) Chance to crit. I would like to propose PC (Parry Chance):
If an enemy attacks and misses, you get a chance to parry - 1 additional attack that isn't counted towards your AP. The chance of parrying would be about the same as a chance of a critical hit, except for 1/3 to 1/2 normal damage.
The character would not have any chance to parry if he was flanked...please see below:
Flanking
If you have an enemy on all 4 sides of you (top, left, right, bottom), and for instance you are targeting the enemy to the top, the enemies to your left and right get an additional + towards their AC when attacking you. It would not be much, perhaps only an additional 1%. However, the enemy to the bottom, opposite of the enemy you are targeting, would get an increase in this amount, perhaps 2% in addition to their AC.
Additionally, if you have an enemy on all sides of you (top let/middle/right, left side, right side, bottom left/middle/right), and you have the top middle enemy targeted, the other 2 (left/right) enemies get the same +% to Ac that the enemies to each side do. The 3 enemies on bottom side get the same ++% to AC.