Alright, to further this, there would still be 1 attack button, but 3 smaller button with icon images to represent which is selected:Sarumar wrote:+1, I like to see easy solution which not slow you down, if you do not eabt to change attack style or type.Taledus wrote: Maybe there could be some sort of compromise with 1 attack button that allow you to use your selected attack, but provide combo-boxes that open up for quick selection of which hand does what, or if you would rather use a combat ability instead. Each time you selected attack it would use your same selection until you decided to change it...
Attack Button - represented by by the AT dual sword icon...
End Turn Button - represented by a return symbol...
Flee Button - represented by a silloutte running...
Brings up combo-box selections:
Left hand & right hand attacks would be represented by which Attack Style they were using. If these were changed then Combat Ability would reset to nothing...
High - Upwards sword icon
Medium - Sideways sword icon
Low - Downwards sword icon
Combat Ability list - each Ability would have an icon representation, when selected would display as the icon for the Combat ability button, then the left and right attack icons would reset to nothing...
However, let me simplify this even further...
Long press the attack button to pop up combo box for change. You can select the left attack & right attack (High/Medium/Low), or select an ability to use. If an ability is used it changes the regular attack button to it's icon representation. If left/right attack were used, they could change to the following in order to reflect which was selected:
[ + / + ] - High first, High second
[ * / * ] - Medium first, Medium second
[ - / - ] - Low first, Low second
[ + / * ] - High first, Medium second
[ + / - ] - High first, Low second
[ * / - ] - Medium first, Low second
[ * / + ] - Medium first, High second
[ - / + ] - Low first, High second
[ - / * ] - Low first, Medium second
...I am not going to list all 9, but you get the point...