phydeaux wrote:Possibly a problem with ics... I can't get mine to do the same, but I'm still on gingerbread...
While I am on a tablet, I am running ICS 4.0.3
I have not seen this problem and have been all over the AT-Verse, have opened/closed maps, quickly scrolled into oblivion - I was trying to make it purposefully mess up with something but could not reproduce anything similar.
Sarumar wrote:
... nope ... after unistal and reinstal process i just try to start new game and saved in unused slot.. When I left in Crossglen IT IS BACK... see the pick below (one screen east in crossglen)
I noticed something. When unistalling game the andors trail folder (savegames and maps) stays in memory. So with this new hame just started i have acces to maps around Remgard too. I try next unistal game and manually remove andors trail folder and then start new game.
Did uninstalling everything and removing the remaining content help?
Does you Combat bar glide too quickly, or does it blink on/off too fast?
After unistalling game (and manually deleted andors trail save game & map folder).I reistalled 0.6.12 alph and start new game, everything working well no problem at all... but... next i add i try to add some older savegames ( 0.6.11 and 0.6.12 a) in savegame folder... when i play any of this older savegames this problem instantly shows up and corrupt the new game folder as well .....
About that gliding...I geind the route of Remgard hurdles about in 8 min with prox 500 kill.... those gliding thing seem like blinling....
Anyway I love new shop system and 4 AP in barehanded combat thing, it ruins some of my build... but i thing it is right move to do...
Im back on grinding on 0.6.11... i just hope that i can
Taledus wrote:Alright, going to list clarifications:
Sarumar: Samsung Galaxy 3 / Android OS - 4.0.4
AlphaOmega: Samsung Galaxy S Blaze / Android OS - Gingerbread
Installed v.0.6.12 over v.0.6.11
Spiratic jumbled maps issues on new and old save game files.
After uninstalling AT, then reinstalling AT, deleting all AT data still left on device, maps work good with new save games.
Then, reloading previous saves will reproduce graphical errors, on old and new save slots.
Does that about sum it up? This should probably go to the issue tracker.
..and non rooted phone...
That is the cace, Thank for this summary (my skill of english is limited)... Im now back on grinding in v. 0.6.11... let me know if i can help on this problem !
Some notes:
1) It would be great to have a dropdown on the worldmap to select different map "sections". (currently only the active "section" is shown - for example Prim, I cannot look at the map of Crossglen and surroundings when I am in Prim.)
2) We should consider links between map "sections".
3) IMO map "sections" should be as big as possible. For example the maps between Prim and Blackwater should be on one "section".
4) As others stated it would be a good idea to implement Fog of war right now. To hide map areas I didn't visit yet.
5) Is this the revision used for the alpha? I want to check if the conversation fixes need to be fixed in German too.
I originally installed v0.6.12 as an update to v0.6.11 and continued previously saved games and I've not had any of the map issues the Sarumar has encountered.
I just created a new game and still have not seen any or those map issues.
I uninstalled and installed v0.6.12 clean and still have been unable to reproduce Sarumar's experience.
-------------------------------------------- What I did notice when I started a new game is all the maps that I was able to "form" from my 2nd build was available to the new build. I then loaded build 1 and the same thing. I loaded build 3 and it to shares the map formed from build 2.
I was really surprised by this as this is the first time I have seen save files "share data".