Combat Skills
Posted: Tue Feb 08, 2011 4:05 am
Ok, so for some skills, and how they work. Im not that technical, but I saw some things for like, 7 ranks of each skill, I might not use all seven, but I will make them each have ranks, and higher ranks do things instead of a percentage and such, here goes:
Looking a lot like the warrior list with some rogue attacks in it...
Combat Skills
Focused Attack:
Cost Double AP to use.
R1: +10% to hit, +10% critical +1 damage
R2: +25% to hit, +25% critical +2 damage
R3: +50% to hit, +50% critical +5 damage
R4: +75% to hit, +75% critical +7 damage
R5: +100% to hit, +100% critical +10 damage
R6: +250% to hit, +100% critical +25 damage
R7: +500% to hit, +200% critical +50 damage
Stunning Blow
Cost Double AP to attack, -1 'endurance point'(physical mp?)
R1: +10% to hit, +1 damage, cause -1AP to target
R2: +15% to hit, +2 damage, cause -1AP to target
R3: +30% to hit, +3 damage, cause -2AP to target
R4: +60% to hit, +5 damage, cause -2AP to target
R5: +90% to hit, +8 damage, cause -4AP to target
R6: +120% to hit, +11 damage, cause -4AP to target
R7: +150% to hit, +19 damage, cause -8AP to target?
Furious Assault
Cost: Double AP to use
R1: +10% to hit, +10% critical +10 damage
R2: +20% to hit, +20% critical +25 damage
R3: +30% to hit, +30% critical +50 damage
R4: +40% to hit, +40% critical +75 damage
R5: +50% to hit, +50% critical +100 damage
R6: +75% to hit, +75% critical +200 damage
R7: +100% to hit, +100% critical +300 damage
Stinging Strikes
Cost 1 "endurance point?' per strike
R1: -50% to hit, -100% critical -1 AP cost
R2: -25% to hit, -90% critical -1 AP cost
R3: -10% to hit, -75% critical -1 AP cost
R4: +10% to hit, -50% critical -2 AP cost
R5: +25% to hit, -25% critical -2 AP cost
R6: +50% to hit, -10% critical -3 AP cost
R7: +75% to hit, +10% critical -4 AP cost
Gear Change
Cost: varies
R1: -1 AP cost to change one handed weapons or shields
R2: -1 AP cost to change two handed weapons
R3: -1 AP cost to change gloves, necklace or hat
R4: -1 AP to change boots or shirt
R5: -2 AP to change all weapons or shields
R6: -2 AP to all other equipment changes, all equipment changes in a round only cost once
R7: -3 AP to all equipment changes, all equipment changes in a round only cost once
Dual Weild
Cost: Additional AP
R!: second weapon must be much lighter, -50%1st/-50%2nd, +2/+2AP
R2:second weapon must be somewhat lighter, -50%1st/-50%2nd, +1/+2AP
R3:second weapon must be somewhat lighter, -25%1st/-50%2nd, +1/+1AP
R4:second weapon must be lighter, -10%1st/-25%2nd, +1/+1AP
R5:second weapon must be lighter, -5%1st/-10%2nd, +0/+1AP
R6:second weapon any weight, +0/+1AP
R7:second weapon any weight, no penalty
Dual Strike
Cost: +2 AP/hit
R1: -10%/-5%
R2: -5/0
R3: 0/+5
R4: +5/+10
R5: +10/+20
R6: +20/+40
R7: +40/80
Triple Strike
Cost: +3 AP/hit
R1: -20%/-10%/-5%
R2: -10/-5/0
R3: -5/0/+5
R4: 0/+5/+10
R5: +5/+10/+20
R6: +10/+20/+40
R7: +20/+40/80
Two Hand Grip
Cost: varies
R1: +4 AP, +10% damage
R2: +3 AP, +10% damage
R3: +2 AP, +20% damage
R4: +2AP, +30% damage
R5: +1AP, +50% damage
R6: +1AP, +80% damage
R7: +0AP, +110% damage
Poison Strike
Cost: Poison Gland, +2AP on round you apply poison
R1: -10% to Hit, 1 Poison Counter, 1 round
R2: -5% to hit, 1 Poison Counter, 1 round
R3: 0 hit penalty, 1 Poison Counter, 1 round
R4: 1 Poison, 2 rounds
R5: 2 Poison, 2 rounds
R6: 2 Poison, 3 rounds
R7: 3 Poison, 3 Rounds
Looking a lot like the warrior list with some rogue attacks in it...
Combat Skills
Focused Attack:
Cost Double AP to use.
R1: +10% to hit, +10% critical +1 damage
R2: +25% to hit, +25% critical +2 damage
R3: +50% to hit, +50% critical +5 damage
R4: +75% to hit, +75% critical +7 damage
R5: +100% to hit, +100% critical +10 damage
R6: +250% to hit, +100% critical +25 damage
R7: +500% to hit, +200% critical +50 damage
Stunning Blow
Cost Double AP to attack, -1 'endurance point'(physical mp?)
R1: +10% to hit, +1 damage, cause -1AP to target
R2: +15% to hit, +2 damage, cause -1AP to target
R3: +30% to hit, +3 damage, cause -2AP to target
R4: +60% to hit, +5 damage, cause -2AP to target
R5: +90% to hit, +8 damage, cause -4AP to target
R6: +120% to hit, +11 damage, cause -4AP to target
R7: +150% to hit, +19 damage, cause -8AP to target?
Furious Assault
Cost: Double AP to use
R1: +10% to hit, +10% critical +10 damage
R2: +20% to hit, +20% critical +25 damage
R3: +30% to hit, +30% critical +50 damage
R4: +40% to hit, +40% critical +75 damage
R5: +50% to hit, +50% critical +100 damage
R6: +75% to hit, +75% critical +200 damage
R7: +100% to hit, +100% critical +300 damage
Stinging Strikes
Cost 1 "endurance point?' per strike
R1: -50% to hit, -100% critical -1 AP cost
R2: -25% to hit, -90% critical -1 AP cost
R3: -10% to hit, -75% critical -1 AP cost
R4: +10% to hit, -50% critical -2 AP cost
R5: +25% to hit, -25% critical -2 AP cost
R6: +50% to hit, -10% critical -3 AP cost
R7: +75% to hit, +10% critical -4 AP cost
Gear Change
Cost: varies
R1: -1 AP cost to change one handed weapons or shields
R2: -1 AP cost to change two handed weapons
R3: -1 AP cost to change gloves, necklace or hat
R4: -1 AP to change boots or shirt
R5: -2 AP to change all weapons or shields
R6: -2 AP to all other equipment changes, all equipment changes in a round only cost once
R7: -3 AP to all equipment changes, all equipment changes in a round only cost once
Dual Weild
Cost: Additional AP
R!: second weapon must be much lighter, -50%1st/-50%2nd, +2/+2AP
R2:second weapon must be somewhat lighter, -50%1st/-50%2nd, +1/+2AP
R3:second weapon must be somewhat lighter, -25%1st/-50%2nd, +1/+1AP
R4:second weapon must be lighter, -10%1st/-25%2nd, +1/+1AP
R5:second weapon must be lighter, -5%1st/-10%2nd, +0/+1AP
R6:second weapon any weight, +0/+1AP
R7:second weapon any weight, no penalty
Dual Strike
Cost: +2 AP/hit
R1: -10%/-5%
R2: -5/0
R3: 0/+5
R4: +5/+10
R5: +10/+20
R6: +20/+40
R7: +40/80
Triple Strike
Cost: +3 AP/hit
R1: -20%/-10%/-5%
R2: -10/-5/0
R3: -5/0/+5
R4: 0/+5/+10
R5: +5/+10/+20
R6: +10/+20/+40
R7: +20/+40/80
Two Hand Grip
Cost: varies
R1: +4 AP, +10% damage
R2: +3 AP, +10% damage
R3: +2 AP, +20% damage
R4: +2AP, +30% damage
R5: +1AP, +50% damage
R6: +1AP, +80% damage
R7: +0AP, +110% damage
Poison Strike
Cost: Poison Gland, +2AP on round you apply poison
R1: -10% to Hit, 1 Poison Counter, 1 round
R2: -5% to hit, 1 Poison Counter, 1 round
R3: 0 hit penalty, 1 Poison Counter, 1 round
R4: 1 Poison, 2 rounds
R5: 2 Poison, 2 rounds
R6: 2 Poison, 3 rounds
R7: 3 Poison, 3 Rounds