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"Rare" monsters

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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Re: "Rare" monsters

Post by nyktos »

random idea, some thug can come steal something from you...
and you have to search out all the empty cabins in the area to find his temporary hideout.
when you find & slay him - your item is returned to you.

implementation: you talk to him casually in the feild, and when the dialogue box closes...
a toast can pop up - telling you the hero just "lost" something.

[he should either disappear, or, make his way off the screen]

if he moves away from you, rather than disappearing...
then the toast shouldn't pop up until he is out of range.


"Embrace the Shadow"

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Sarumar
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Re: "Rare" monsters

Post by Sarumar »

nyktos wrote: random idea, some thug can come steal something from you...
and you have to search out all the empty cabins in the area to find his temporary hideout.
when you find & slay him - your item is returned to you.

implementation: you talk to him casually in the feild, and when the dialogue box closes...
a toast can pop up - telling you the hero just "lost" something.

[he should either disappear, or, make his way off the screen]

if he moves away from you, rather than disappearing...
then the toast shouldn't pop up until he is out of range.
I hate encounter where i am at risk to lose item.. thief, rustmonsters and worce.... But i love this idea as a side quest...
Sarumar
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nyktos
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Re: "Rare" monsters

Post by nyktos »

ahhh... there we go!

the hero gets a quest item, and it gets stolen...
then it must be recovered before completing the quest.

might just hafta write that into v0.7.0

:twisted:

it's also giving me ideas about stealing & plundering as a new skill...
but that is a topic for another thread.

;)

"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Antison
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Re: "Rare" monsters

Post by Antison »

nyktos wrote:

it's also giving me ideas about stealing & plundering as a new skill...
but that is a topic for another thread.

;)

the leader of the Thieves Guild gives you the skill upon completion of a quest
"A home without a beagle is just a house"
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nyktos
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android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: "Rare" monsters

Post by nyktos »

nice!

because now, we can have NPC's grant skills!!!

good connection, very cool.

8-)
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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