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Make Sarumar's, Mino's, etc.Characters Into the Game!

Unstructured ideas, requests and suggestions for the development of the game.
Sarumar
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Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by Sarumar »

Tulkas wrote:
Sarumar wrote:
Tulkas wrote:Right now if I got first attack Sarumars character goes down 7/10 times. If his character gets first attack I go down 8.5/10 times I think.
I'm curious about this math :lol:
It's voodoo math Sarumar, all based off of my good guesses! :)
:lol: ... good hunting my friend... be carefull... Nyktos is out of there :shock:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by Tulkas »

Thanks, I'll be looking for him!
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Sarumar
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android_version: 4.1 - Jellybean
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Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by Sarumar »

Tulkas wrote:Thanks, I'll be looking for him!
hmm... are you sure about this...I know easier and less painful ways to die.....
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by Tulkas »

Sarumar wrote:
Tulkas wrote:Thanks, I'll be looking for him!
hmm... are you sure about this...I know easier and less painful ways to die.....
I've not found any way to die in the world of Andor's trail for quite some time indeed...
Last edited by Tulkas on Sat Apr 06, 2013 6:47 am, edited 1 time in total.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Pyrizzle
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android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by Pyrizzle »

Meirerion wrote:Well, looks like it's time to settle some old rancors. ;D
Here is the fruit of my imagination. Don't feel bad if you're not inside, I don't know you enough to create a cliché.

Monsters:

Code: Select all

[
  {
    "id": "Pyrizzle",
    "name": "Pyrizzle",
    "maxHP": 500,
    "unique": 1,
    "monsterClass": 2,
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 10,
          "duration": 10,
          "chance": 100,
          "condition": "Burn"
        },
        {
          "magnitude": 1,
          "duration": 1,
          "chance": 1,
          "condition": "Death by fire is the purest death"
        }
      ]
    },
    "iconID": "monsters_rltiles1:2",
    "spawnGroup": "Noobs",
    "attackCost": 1,
    "attackChance": 1000
  },
  {
    "id": "Sarumar",
    "name": "Sarumar",
    "maxHP": 9001,
    "maxAP": 14,
    "unique": 1,
    "attackDamage": {
      "min": 50,
      "max": 100
    },
    "iconID": "monsters_eye4:0",
    "spawnGroup": "Noobs",
    "attackCost": 2,
    "attackChance": 300,
    "blockChance": 200,
    "damageResistance": 20,
    "criticalSkill": 50,
    "criticalMultiplier": 2
  },
  {
    "id": "Nyktos",
    "name": "Nyktos",
    "maxHP": 500,
    "unique": 1,
    "attackDamage": {
      "min": 1,
      "max": 1
    },
    "hitEffect": {
      "conditionsSource": [
        {
          "magnitude": 1,
          "duration": 1,
          "chance": 100,
          "condition": "Nyktos"
        }
      ],
      "conditionsTarget": [
        {
          "magnitude": 1,
          "duration": 1,
          "chance": 100,
          "condition": "Nyktos2"
        }
      ]
    },
    "iconID": "monsters_rltiles1:37",
    "spawnGroup": "Noobs",
    "attackCost": 1,
    "attackChance": 100,
    "blockChance": 100,
    "damageResistance": 100
  }
]
Actor Conditions:

Code: Select all

[
  {
    "id": "Burn",
    "name": "Buuuuuurn Heretic",
    "isStacking": 1,
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -1,
        "max": -1
      }
    },
    "fullRoundEffect": {
      "increaseCurrentHP": {
        "min": -1,
        "max": -1
      }
    },
    "iconID": "actorconditions_1:1",
    "category": 1
  },
  {
    "id": "Nyktos",
    "name": "Mmmh... Fresh flesh.",
    "roundEffect": {
      "visualEffectID": 1,
      "increaseCurrentHP": {
        "min": 100,
        "max": 100
      }
    },
    "iconID": "actorconditions_2:2"
  },
  {
    "id": "Nyktos2",
    "name": "Wait.. What?! MY ARM!",
    "abilityEffect": {
      "increaseUseItemCost": 10,
      "increaseReequipCost": 10,
      "increaseAttackCost": 10,
      "increaseAttackChance": -1000,
      "increaseBlockChance": -1000
    },
    "iconID": "actorconditions_2:2",
    "category": 1
  },
  {
    "id": "burn2",
    "name": "*Death by fire is the purest death*",
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -10000,
        "max": -10000
      }
    },
    "iconID": "actorconditions_1:3",
    "category": 2
  }
]
I LOVE IT!!!!!!!!!!!!!!!!! :mrgreen: Bwahahahahahaha!!!
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Mino
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Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by Mino »

Fire7051 wrote:
Mino wrote:I think I'd need to get first attack to be able to have any chance of killing Sarumar's character. I don't think I have enough HP to take more than 1 critical hit from him, and I'd probably still have to use Flee and try hit and run tactics.
Quick strike dagger, save/reload method, and marrowtaint. Yeah I can take him. :lol:
I had a long reply typed up but it didn't load...
Short version: Sarumar has over 300% BC and over 500 HP, plus 2 DR, so even with a speed potion, the QSD isn't going to hit all 7 tries, maybe 3 or 4 if you're lucky, but you don't 7 tries if you're trying hit and run. And assuming he at least has Shadow Regeneration, fleeing just gives him a chance to heal up. With over 400% AC, over 150 AD and a 6x critical multiplier, he could easily one-shot most of us.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
User avatar
Meirerion
Posts: 210
Joined: Sun Jun 24, 2012 10:49 am
android_version: 2.3 - Gingerbread
Location: Under a keg.

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by Meirerion »

Mino wrote:
Fire7051 wrote:
Mino wrote:I think I'd need to get first attack to be able to have any chance of killing Sarumar's character. I don't think I have enough HP to take more than 1 critical hit from him, and I'd probably still have to use Flee and try hit and run tactics.
Quick strike dagger, save/reload method, and marrowtaint. Yeah I can take him. :lol:
I had a long reply typed up but it didn't load...
Short version: Sarumar has over 300% BC and over 500 HP, plus 2 DR, so even with a speed potion, the QSD isn't going to hit all 7 tries, maybe 3 or 4 if you're lucky, but you don't 7 tries if you're trying hit and run. And assuming he at least has Shadow Regeneration, fleeing just gives him a chance to heal up. With over 400% AC, over 150 AD and a 6x critical multiplier, he could easily one-shot most of us.

That's the spirit! :twisted: :twisted:
~May Elythara's wisdom light your path
only1doug
Posts: 169
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android_version: 4.1 - Jellybean
Location: London

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by only1doug »

Mino wrote: I had a long reply typed up but it didn't load...
Short version: Sarumar has over 300% BC and over 500 HP, plus 2 DR, so even with a speed potion, the QSD isn't going to hit all 7 tries, maybe 3 or 4 if you're lucky, but you don't 7 tries if you're trying hit and run. And assuming he at least has Shadow Regeneration, fleeing just gives him a chance to heal up. With over 400% AC, over 150 AD and a 6x critical multiplier, he could easily one-shot most of us.

irrelevent.

1 point regen isn't going to be doing a lot if the character has sufficient base damage to try this tactic.

QSD + marrowtaint + evasion + save/load, the proceedure is quite BASIC.


10 hits=0
20 step in and attack sarumar if sarumar strikes first then goto 40 else if attack hits then hits= hits +1
20 take 2nd attack on sarumar if attack hits then hits= hits +1
30 If hits>0 then goto 60 else goto 40
40 reload
50 goto 10
60 flee
70 save
80 goto 10
Lvl: 80, XP: -, Gold: -, RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0
HP: 259, AC: 250%, AD: 63-69, AP: 2, ECC: 0%, CM: -, BC: 30%, DR: 5
Thystonius
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Contact:

Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by Thystonius »

only1doug wrote:
Mino wrote: I had a long reply typed up but it didn't load...
Short version: Sarumar has over 300% BC and over 500 HP, plus 2 DR, so even with a speed potion, the QSD isn't going to hit all 7 tries, maybe 3 or 4 if you're lucky, but you don't 7 tries if you're trying hit and run. And assuming he at least has Shadow Regeneration, fleeing just gives him a chance to heal up. With over 400% AC, over 150 AD and a 6x critical multiplier, he could easily one-shot most of us.

irrelevent.

1 point regen isn't going to be doing a lot if the character has sufficient base damage to try this tactic.

QSD + marrowtaint + evasion + save/load, the proceedure is quite BASIC.


10 hits=0
20 step in and attack sarumar if sarumar strikes first then goto 40 else if attack hits then hits= hits +1
20 take 2nd attack on sarumar if attack hits then hits= hits +1
30 If hits>0 then goto 60 else goto 40
40 reload
50 goto 10
60 flee
70 save
80 goto 10
Haha, I love your dry humor :-) God have I not coded for a long time on my MSX...
Well yes Sarumar would be a challenge for sure, still I love this idea, some higher levels will be able to fight him :-)
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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Meirerion
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Re: Make Sarumar's, Mino's, etc.Characters Into the Game!

Post by Meirerion »

Thystonius wrote: Well yes Sarumar would be a challenge for sure, still I love this idea, some higher levels will be able to fight him :-)
That's not the spirit. :evil:
Let's make a Sarumar v.3 with 100% crit chance and a 100x crit multiplier.
Who wanted to fight him? :twisted:
~May Elythara's wisdom light your path
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