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Alpha test Andor's Trail v0.7.0

Discussions of the development process of the game.
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Sarumar
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

Quest log Bug in "no rest for the quilty quest". Quest cannot completed if;
First slay Aulowenn and then the creature see the quest log:
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Last edited by Sarumar on Sat Jun 29, 2013 1:25 pm, edited 3 times in total.
Sarumar
..dansing left foot polka with Hirathil

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Sarumar
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

a bug ?
After completed Lodar's potions quest i cannot anymore buy potions.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Alpha test Andor's Trail v0.7.0

Post by Antison »

How come the combat log doesn't show an entry when you inflict an actor condition on the NPC?
Nor does the effect of the actor condition get reflected in NPC's stats. The only way to see that the actor condition was inflicted is to click on the NPC's icon during battle.
"A home without a beagle is just a house"
Sarumar
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

I love the forest maze ! How about if you remove worldmap of this area :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Sarumar
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

only1doug wrote:Charwood
I'm finding the goblins in Charwood very difficult to see, hard to distinguish them against the background.
Weapon Proficiencies and weapon accuracy skill:
so I gained one rank in Dagger Proficiency giving me a +10 attack chance , I cannot get him to teach me this skill further so I would have to spend a skillpoint for any further increases (+10 attack chance each time) Skill limit 3

Weapon accuracy skill has no skill limit and increases attack chance with all weapons by 12.

so I can spend 1 skillpoint to increase 2 categories of weapons by 10 or the same skillpoint could increase my attack chance with all weapon categories by 12...

Conclusion: The weapon proficiency group benefits need to be increased, perhaps to +20 attack chance.
Fayvara Dialogue:
Unarmoured:
Fayvara: I can teach you the way of fighting without armour, and how you can use that to your advantage so that you don't get his hit as often.

1st Issue: , and (one or the other, not both) Either:
I can teach you the way of fighting without armour and how you can use that to your advantage so that you don't get his hit as often.
or:
I can teach you the way of fighting without armour, how you can use that to your advantage so that you don't get his hit as often.

2nd issue: his should be hit.

Heavy Armour:
Fayvara: the downside is of course that they weigh a lot, which can slow you down. Ican teach you how you can use that to your advantage, so that you can withstand attacks better, and not be as slowed down as you would otherwise.

again the issue is , and in this case I'd just lose the comma.

Teaching additional skills:

Fayvara: We very rarely teach anyone outside our settlement, me and Falothen. I heard that Falothen taught someone a while ago, and I hear that he was given five oegyth crystals and 5000 gold in return.

, and again.
strictly speaking it should be Falothen and I not me and Falothen but that is a pattern of speech issue so could be Fayvara's way of speaking.

Fayvara: So I'm thinking that something similar would suffice. Since as you're my friend, I won't charge as much as Falothen did. Two of those crystals and 6000 gold should be well enough.

6000 gold is more than 5000 gold (and more than Falothen charges), not really a problem but the price rise isn't explained.

Fayvara: So I'm thinking that something similar would suffice. Since as you're my friend, I won't charge as much as Falothen did but our settlement really needs the coin. Two of those crystals and 6000 gold should be well enough.
Armour Proficiencies
So the light armour skill increases the block chance of the worn armour by 30% of its base, the dodge skill increases your base block by 9. light armours would have to have a base block chance of 30 for the armour proficiency skill to equal the benfit of the dodge skill.

Shield Proficiency increases DR by 1, to a maximum of DR2, barkskin has an upper limit so this skill could still be of benefit to a DR build but not until barkskin skill has been maxed.

Unarmoured fighting: slightly better than dodge skill but only if you don't wear any armour, needs a bit more oomph imo.

Heavy Armour Proficiency: best of the lot but little benefit for 1 or 3 ranks, only pays out at 2 and 4 ranks. 4 skillpoints to negate the penalties of heavy armour, could be spent elsewhere to better effect perhaps?
Do you noticed that:
-here are four pieces of armour
-if fighting with two weapon you will gain the profiency skill bunus twice

...
Last edited by Sarumar on Sat Jun 29, 2013 4:11 pm, edited 1 time in total.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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sorrow
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Re: Alpha test Andor's Trail v0.7.0

Post by sorrow »

I think that if weapon proficiency gets increase to +20 all weapons would become over powered? I don't have any points in 2 handed weapons proficiency yet but with the xul'viil as it is now its stats are boarder line overpowering. Check it out:
Xul'viil:
AP 5
AC +32%
Ad 4-15
Ecc multiplier 2.0
BC +12
Hp-2
25 chance of bleeding wounds ×3 (3rounds)
45 chance of daze (1 round)

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Sarumar
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

IMO there should be one more Spesialization skill;
martial arts, preguisite Unarmored fighting 3 and Unarmed fighting 3, gain +10 AC, +10 BC, 10 Increace critical skill, Enable critical hits with multiplier 3

Any thought ?
Last edited by Sarumar on Sat Jun 29, 2013 3:55 pm, edited 1 time in total.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Antison
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Re: Alpha test Andor's Trail v0.7.0

Post by Antison »

Sarumar wrote:I love the forest maze ! How about if you remove worldmap of this area :twisted:
Me to, and no, leave the world map functioning
Last edited by Antison on Sat Jun 29, 2013 4:11 pm, edited 1 time in total.
"A home without a beagle is just a house"
Sarumar
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

Antison wrote:
Sarumar wrote:I love the forest maze ! How about if you remove worldmap of this area :twisted:
Me to, and no, leave the world functioning
hmm... boooring :lol:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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sorrow
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Re: Alpha test Andor's Trail v0.7.0

Post by sorrow »

Bug:
Just stared a new game and I just died. After waking up from the bed running to the tavern and the Smith I noticed that the message of how much XP I lost was still showing. It only went away when I touched the message.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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