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Dead-end, location of intress, area not completed yet, etc

Posted: Sun Jul 28, 2013 5:22 pm
by Sarumar
In the realm of AT there are lots of "dead-ends" and places with something weird or differend .... But in version of 0.7.0 those ones will not lead to anything.

Post here screencapture of those places and decription where it is.

Re: Deadend, location of intress, area not completed yest

Posted: Sun Jul 28, 2013 5:22 pm
by Sarumar
1) Strange hole in the ground - From the Crossroads guardhouse go east and look the path to south.
2.1) Cave with rope - The upper left: Is a cave with a rope at the end that has a pop up that gives you options, right now they do not do anything.
2.2) Mysterious cavern - The lower cave: Has been there since the last big update. There is no way in, but it does look interesting.

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3) Road end - The road ends where the band of rogues stands
4.1) House cloced by mysterious force - southwest from Fallhaven
4.2) Strange area where you cannot enter (black square in the world map) - west from Fallhaven

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5) Fence on top of a stair - east of the iquahn cave (frog area on the way to remgard).
6.1) Road end east and south from Flaggstone
6.2) Road end west and south from Flaggstone

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7) Road to Stoutford is closed
8) Road end - south and east from Gargoile cave
9) Walkable edge piece - east of the Charwood cabin
10.1) Road end - east from demon cave
10.2) Road end - east from demon cave

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11) End of map - purple area where the Izhiel farms
12) Road end - north from Izhiel area
13) Intresting note - inside of BWM settlement

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14.1) Intresting hiding persons inside of the Prim
14.2) Intresting door inside of the Prim
14.3) Intresting door inside of the Prim
15) suspicious camp near of Charwood
16) sucpicious camp - west of the river on the way to Remgard, where you can't do anything for now.
17) sucpicious hole in ground - inside of the demon cave

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18) Place of intress inside of the jelly cave
19) cracked floor

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20) A hole in the cliff that's looks like a hiding place - One map tile north from the cave with the giant larval burrowers where you can get an Oegyth crystal
21) Partially hollow tree-stump - beside the log house heading south from Crossglen in the way to Flagstone.
22.1) Dead end, what's up with the ladder up to the dead end cliff edge above the entrance to Plaguestrider Master cave - on the way to Remguard
22.2) Should be a cave - It's on the way to Remguard, almost at Alganor's house.

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23.1) Big crack in the wall - Charwood mine, second level
23.2) In feel I should be able to get loot from those bags banging on the wall - Charwood mine, 5th level
23.3) Hole in the ground - Iqhan caves, 3rd.level down, just before young south into the throne room.

Re: Deadend, location of intress, area not completed yest

Posted: Sun Jul 28, 2013 7:10 pm
by Antison
Sarumar,

In the United States, a dead-end is a road in which you can only exit the way you entered. In other words, there is only one way in or out.

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Re: Deadend, location of intress, area not completed yest

Posted: Sun Jul 28, 2013 7:14 pm
by Sarumar
Antison wrote:Sarumar,

In the United States, a dead-end is a road in which you can only exit the way you entered. In other words, there is only one way in or out.

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hmm.. how about deadlock. ?

But i mean places (see the picture) where is nothing intresting to find (in current version of AT) and you need to turn back

1) Strange hole in the ground. Go east from Crossroads guardhouse and look for path to south

Re: Deadend, location of intress, area not completed yest

Posted: Sun Jul 28, 2013 7:49 pm
by Antison
Deadlock is often used to describe a negotiation in which the parties cannot agree. Or in computer science it refers to a process that is attempting to gain access to a resource that is locked by another process.

Re: Deadend, location of intress, area not completed yest

Posted: Sun Jul 28, 2013 7:54 pm
by Sarumar
Antison wrote:Deadlock is often used to describe a negotiation in which the parties cannot agree. Or in computer science it refers to a process that is attempting to gain access to a resource that is locked by another process.
ahh .. thanks,

so post here suspicious dead-ends, etc ;)

Re: Dead-end, location of intress, area not completed yest

Posted: Sun Jul 28, 2013 8:24 pm
by Antison
why suspicious? what do you mean?

Re: Dead-end, location of intress, area not completed yest

Posted: Sun Jul 28, 2013 9:36 pm
by Sarumar
Antison wrote:why suspicious? what do you mean?
suspicious = places where might been something more like entrance, quest based place, need to do something, etc..

Re: Dead-end, location of intress, area not completed yest

Posted: Sun Jul 28, 2013 11:43 pm
by Pyrizzle
Here is 2 in one shot! The cave with the rope and this mysterious cavern.

Re: Dead-end, location of intress, area not completed yest

Posted: Mon Jul 29, 2013 12:07 am
by Tomcat
I have a list of roads etc that currently lead to nowhere. I don't have accompanying screen shots, but is that what you're looking for?