Re: Xul'viir
Posted: Tue Jan 21, 2014 5:27 pm
No i dont mean to the detriment of its fan base, i mean the joke is that most games require such a drawn out quest line for its huge ultimate sword. i rather like that the best weapons in the game are sort of the anti-hero's of the weapon world.
My criticism begins when dialogue would have you believe there is some reward coming for destroying this "ancient, evil power"
It furthers when it costs 3 Oegyth crystals to produce
It culminates in a weapon that serves no proper benefit at any level.
I have played and played and played new toons. each branch heads off on a new tangent to attempt a new play style ( currently polishing my roadmap for a fortitude/regen/wep acc build)
As mentioned in other threads i even have a toon with all of every skill.
I have never been drawn away from the lifestealing rapier. No other weapon makes sense to this game. damage range or attack chance dont play near the role that healing yourself on each hit and each kill, and with a 3600 gold necklace from the (armory?) in Fallhaven you get 3x attacks per turn. even with unlimited lodar shadow pots i dont see a point in playing with 2h weapons at all. if you are gonna make the switch from a single 1h wep, the 2h rep had better be epic.
I will however, concede that i do not know everything, i do not play my game ( no matter how many toons i roll ) like everyone else, and that as far as i can tell most of the "feedback" on this game is people's personal tastes and not necessarily whats best for the game.
But, on that same tangent, Every hardcore/longterm player and all of you devs know there is no point whatsoever in equipping the 2h sword for gameplay reasons. only for personal choice /aesthetics. and that is my "joke". it costs crystals that already serve a way better function up north, has no benefit for destroying it even though its a drop from the hardest mob ingame, and is basically a pitfall for NEW players, JUST getting it for the first time and expecting that the trip into and back out of that green maze MUST yield some kind of reward other than forbidden potions.
I do agree that its benefits should be masked...
the rapier and the dagger of the shadow priest are both pretty straightforward. you look at the item description and start to put together your strategy. i think this sword does need tweaking but not in any of the ways described. i think the key to unlocking this swords potential lies in adding to the 2h wep skill ^^.....
thoughts?
My criticism begins when dialogue would have you believe there is some reward coming for destroying this "ancient, evil power"
It furthers when it costs 3 Oegyth crystals to produce
It culminates in a weapon that serves no proper benefit at any level.
I have played and played and played new toons. each branch heads off on a new tangent to attempt a new play style ( currently polishing my roadmap for a fortitude/regen/wep acc build)
As mentioned in other threads i even have a toon with all of every skill.
I have never been drawn away from the lifestealing rapier. No other weapon makes sense to this game. damage range or attack chance dont play near the role that healing yourself on each hit and each kill, and with a 3600 gold necklace from the (armory?) in Fallhaven you get 3x attacks per turn. even with unlimited lodar shadow pots i dont see a point in playing with 2h weapons at all. if you are gonna make the switch from a single 1h wep, the 2h rep had better be epic.
I will however, concede that i do not know everything, i do not play my game ( no matter how many toons i roll ) like everyone else, and that as far as i can tell most of the "feedback" on this game is people's personal tastes and not necessarily whats best for the game.
But, on that same tangent, Every hardcore/longterm player and all of you devs know there is no point whatsoever in equipping the 2h sword for gameplay reasons. only for personal choice /aesthetics. and that is my "joke". it costs crystals that already serve a way better function up north, has no benefit for destroying it even though its a drop from the hardest mob ingame, and is basically a pitfall for NEW players, JUST getting it for the first time and expecting that the trip into and back out of that green maze MUST yield some kind of reward other than forbidden potions.
I do agree that its benefits should be masked...
the rapier and the dagger of the shadow priest are both pretty straightforward. you look at the item description and start to put together your strategy. i think this sword does need tweaking but not in any of the ways described. i think the key to unlocking this swords potential lies in adding to the 2h wep skill ^^.....
thoughts?