Andor's Trail Project Meeting #34
Posted: Mon Aug 12, 2013 5:50 am
Andor’s Trail Project Meeting #34
2013-08-11
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Ian Haase(Ian)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
2. Completed since the last meeting:
Player survey 2013 sent out
http://andorstrail.com/viewtopic.php?f=5&t=4047
Anyone that hasn’t yet responded, please give us your opinion!
Code changes:
Bugfix: Redraw everything once initially
Bugfix: Clear temporay combat state when loading game
Bugfix: Show correct ingreds for Lodar def pot in the quest log (Thanks jamnjim358)
Bugfix: only use pathfinder for monsters that are aggressive
Add monster movement type 'wholeMap'.
Scripted map areas
Ian: Updated wiki pages. Working on more advanced mapmaking tutorials.
http://andorstrail.com/wiki/doku.php?id ... map_making
3. Things that are being worked on:
Elythara quest - Ian/Stan/Oskar
Stoutford & BWM realign - Tom
Oskar wants to expand the scripting system with lots of new actions & conditions:
Ideas for new conditions that could be useful in scripted areas:
Mob is hostile
Timer elapsed
Player hp less/more than
Stat above (same stat definition as from skill requirement)
Player has visited map
Player has used item
Player has condition
Global variable equals (more flexible than quest progress)
Random die roll
Ideas for new actions that could be useful in scripted areas:
Spawn npc on map
Remove npc from map (count as player killed)
Remove npc from map (count as removed)
Give item id (not only droplist id)
Create timer
Set/increase global variable
Teleport player to (thrown into jail, “killed” by quest)
Move npc to
Deactivate spawn area
Set rest location
Set hp to / remove hp / heal all hp
Move items from player inventory to drop bag
Generate splatter
Give available skill increase point
Oskar: Would like to finish maps for Brimhaven
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Ian:
“pick up some of the items on the map like the mushroom”
http://andorstrail.com/viewtopic.php?f=4&t=56
Could be done today with a combination of a sign area with a replace area. Could be useful for some quest.
Suggestions for changed stats on item(s)
http://andorstrail.com/viewtopic.php?f=4&t=4019
Good input! We constantly need to look at rebalancing things. Maybe Thystonius’ suggestion (see below) can balance these things out?
Bug: “Screen goes mostly black during fight”
http://andorstrail.com/viewtopic.php?f=3&t=4020
Fixed for v0.7.1
Tom: Walking under the bridge
http://andorstrail.com/viewtopic.php?f=10&t=3945
Hm, could be complex. Not doable right now.
Could be some input in the Tiled forum /community on how this has been done in other projects.
One player has problems with wrong images
http://andorstrail.com/viewtopic.php?f=3&t=4029
Would be really helpful to be able to reproduce it. Unless we can do that, it’s really hard to troubleshot.
Ian has a list of all possible object layers and their properties.
Bug: game stall
http://andorstrail.com/viewtopic.php?f=3&t=4075
Fixed for v0.7.1
Oskar: Thystonius has some awesome ideas about changes to weapon AD. Could mean huge changes to the combat system, but most likely for the better.
http://andorstrail.com/viewtopic.php?f= ... =20#p38078
Basically:
- Changing weapon AD to being a % of your base stats instead of a fixed number
- Changing armor BC to being a % of your base stats instead of a fixed number
Also: low level players might want to have a fixed +dmg on weapons, so that the weapon dmg has more of an effect when low level, and so that base dmg has more effect when you’re high-level.
Lots of testing required!
We’ll do some test implementation of this. Awesome suggestion, Thystonius.
5. Open Discussion:
SCS sent an email to AppStorm, and part of it was requesting their thoughts and feelings regarding doing a review on an "in progress" Android game that had a close tie with it's forum members, implementing their feedback and suggestions to help shape the direction of our efforts. This, and other methods of getting the word out, and additional exposure, might be nice to discuss. You can learn more about AppStorm at their site, found here: http://android.appstorm.net/about/
Things that anyone can help with. That means you. Yes, you:
Updated screenshots for Google Play
We really should update the screenshots that we have on Google Play:
https://play.google.com/store/apps/deta ... ndorsTrail
New screenshots should include
- The new layout of tabs on the hero screen (ICS-ified interface)
- Show a screenshot where you have actor conditions
- List of skill selection, with “you may select 1 skill...”
- Visual effect running (damage or heal)
- Nasty but good-looking monster (Hira’zinn?)
- Tablet-sized layout
6. What should we have ready for the next meeting?
Ian: Updating wiki. Updating the “advanced mapmaking” tutorial.
Oskar: Should update the Svn/Git tutorial and the change of suggestion from Eclipse to Android Studio.
2013-08-11
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Ian Haase(Ian)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
2. Completed since the last meeting:
Player survey 2013 sent out
http://andorstrail.com/viewtopic.php?f=5&t=4047
Anyone that hasn’t yet responded, please give us your opinion!
Code changes:
Bugfix: Redraw everything once initially
Bugfix: Clear temporay combat state when loading game
Bugfix: Show correct ingreds for Lodar def pot in the quest log (Thanks jamnjim358)
Bugfix: only use pathfinder for monsters that are aggressive
Add monster movement type 'wholeMap'.
Scripted map areas
Ian: Updated wiki pages. Working on more advanced mapmaking tutorials.
http://andorstrail.com/wiki/doku.php?id ... map_making
3. Things that are being worked on:
Elythara quest - Ian/Stan/Oskar
Stoutford & BWM realign - Tom
Oskar wants to expand the scripting system with lots of new actions & conditions:
Ideas for new conditions that could be useful in scripted areas:
Mob is hostile
Timer elapsed
Player hp less/more than
Stat above (same stat definition as from skill requirement)
Player has visited map
Player has used item
Player has condition
Global variable equals (more flexible than quest progress)
Random die roll
Ideas for new actions that could be useful in scripted areas:
Spawn npc on map
Remove npc from map (count as player killed)
Remove npc from map (count as removed)
Give item id (not only droplist id)
Create timer
Set/increase global variable
Teleport player to (thrown into jail, “killed” by quest)
Move npc to
Deactivate spawn area
Set rest location
Set hp to / remove hp / heal all hp
Move items from player inventory to drop bag
Generate splatter
Give available skill increase point
Oskar: Would like to finish maps for Brimhaven
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Ian:
“pick up some of the items on the map like the mushroom”
http://andorstrail.com/viewtopic.php?f=4&t=56
Could be done today with a combination of a sign area with a replace area. Could be useful for some quest.
Suggestions for changed stats on item(s)
http://andorstrail.com/viewtopic.php?f=4&t=4019
Good input! We constantly need to look at rebalancing things. Maybe Thystonius’ suggestion (see below) can balance these things out?
Bug: “Screen goes mostly black during fight”
http://andorstrail.com/viewtopic.php?f=3&t=4020
Fixed for v0.7.1
Tom: Walking under the bridge
http://andorstrail.com/viewtopic.php?f=10&t=3945
Hm, could be complex. Not doable right now.
Could be some input in the Tiled forum /community on how this has been done in other projects.
One player has problems with wrong images
http://andorstrail.com/viewtopic.php?f=3&t=4029
Would be really helpful to be able to reproduce it. Unless we can do that, it’s really hard to troubleshot.
Ian has a list of all possible object layers and their properties.
Bug: game stall
http://andorstrail.com/viewtopic.php?f=3&t=4075
Fixed for v0.7.1
Oskar: Thystonius has some awesome ideas about changes to weapon AD. Could mean huge changes to the combat system, but most likely for the better.
http://andorstrail.com/viewtopic.php?f= ... =20#p38078
Basically:
- Changing weapon AD to being a % of your base stats instead of a fixed number
- Changing armor BC to being a % of your base stats instead of a fixed number
Also: low level players might want to have a fixed +dmg on weapons, so that the weapon dmg has more of an effect when low level, and so that base dmg has more effect when you’re high-level.
Lots of testing required!
We’ll do some test implementation of this. Awesome suggestion, Thystonius.
5. Open Discussion:
SCS sent an email to AppStorm, and part of it was requesting their thoughts and feelings regarding doing a review on an "in progress" Android game that had a close tie with it's forum members, implementing their feedback and suggestions to help shape the direction of our efforts. This, and other methods of getting the word out, and additional exposure, might be nice to discuss. You can learn more about AppStorm at their site, found here: http://android.appstorm.net/about/
Things that anyone can help with. That means you. Yes, you:
Updated screenshots for Google Play
We really should update the screenshots that we have on Google Play:
https://play.google.com/store/apps/deta ... ndorsTrail
New screenshots should include
- The new layout of tabs on the hero screen (ICS-ified interface)
- Show a screenshot where you have actor conditions
- List of skill selection, with “you may select 1 skill...”
- Visual effect running (damage or heal)
- Nasty but good-looking monster (Hira’zinn?)
- Tablet-sized layout
6. What should we have ready for the next meeting?
Ian: Updating wiki. Updating the “advanced mapmaking” tutorial.
Oskar: Should update the Svn/Git tutorial and the change of suggestion from Eclipse to Android Studio.